Blueprints might get into a corrupted state when they are inherited for a big number of times. Starting from a C++ class, if you then create a BlueprintClass from the C++ class, and keep creating ne ...
If the player uses Event tick to set the position of a widget blueprint with in the viewport and the widget then leaves the bounds of the viewport the widget will then no longer update so that it ca ...
When upgrading a project to 4.11, Sound Cues placed in the level with the 'Attenuation' override node no longer playback as expected. This issue was a bit weird when testing because the user report ...
The final column of DataTable is always returned when using "Get Data Table Column as String" blueprint node. "Get Data Table Column as String" Blueprint node is new as of 4.19 ...
SAnalogSlider calculates FastestStepTime by multiplying the step size value by a constant, resulting in high numbers for larger step sizes. This gets lerped from 1 and used as the repeat time, resul ...
Changing the name of a newly-created folder that contains a few copies of the same map causes a crash in the Landscape Mountains project. This crash did not occur in a clean First Person project wh ...
Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...
When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...
In the New C++ Class window when naming the project, if Public or Private are selected (next to runtime) all classes created after that point will assume Public/Private with no option to have neithe ...
Event track key with a structure containing staticmesh reference. Setting the staticmesh then reopening the property crashed the editor. ...