ABSLOG command fails to parse properly if path includes a ) and does not contain a space

UE - Foundation - Core - Jan 22, 2019

A licensee has reported an issue where using ABSLOG results in some parsing issues with certain characters in path names. In this example, the issue is with ). If the Parse function ends up parsing ...

When rendering out TM-TrackEvaluation we do not hear audio

UE - Anim - Sequencer - Jan 21, 2019

Noticing that we do not hear audio when rendering out TM-TrackEvaluation. Oddly this doesnt happen with SubwaySequencer content. Regression: No this occurs with our content in 4.21 as well. ...

Duplicating an Instanced UProperty Component copies a reference, instead of a "deep copy"

UE - Gameplay - Jan 21, 2019

Duplicating a UActorComponent that has an Instanced UPROPERTY does not perform a deep copy of the instanced property. It appears to only copy a reference to the instanced object. Where as, performin ...

Dedicated server crashes when running a multi-process game in standalone with the Code Editor plugin enabled

Tools - Jan 17, 2019

Attempting to run a standalone server and client using different processes will crash if the Code Editor plugin is enabled. ...

ARCore fails to package due to permission error with ARKit enabled

UE - Platform - XR - Jan 17, 2019

When using the handheld AR template and trying to package for ARCore, the package or launch on attempt will fail due to some permissions errors with Apple. If ARKit is disabled the editor will lock ...

Fatal error importing via Datasmith (memory allocation)

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 17, 2019

Trying to import a large Revit asset using Datasmith causes the system to use all of it's memory. Certain systems may receive a memory allocation error in the process. ...

BuildGraph builds some tools for Win32 even if Win32 is excluded from the build

UE - Foundation - Cpp Tools - Jan 16, 2019

When creating a local binary build of the Engine using the BuildGraph, there are several tools that are built for Win32 even if Win32 was specifically excluded from the BuildGraph (ie. -set:WithWin3 ...

Retargeting an Animation to a Skeleton with a Virtual Bone causes the Engine to crash

OLD - Anim - Jan 14, 2019

This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone. This issue could be similar to [Link Removed] This issue was re ...

Crash when audio device is unplugged and the audio mixer engine is in use

UE - Audio - Jan 11, 2019

The Editor crashes when using the new audio mixer and adding/removing a USB headset to the PC. ...

Android Packaging fails if SDK path set in Project Settings contains a space

UE - Platform - Mobile - Jan 11, 2019

Attempting to package for Android when your SDK settings are pointing to a directory that contains spaces results in a failure. This can be worked around by moving the NVPACK folder and its contents ...