From UDN : we are spawning a number of characters at the same time during the game, and seeing a major framerate hitch when we do so. After the characters have been spawned, we use SetSkinnedAssetA ...
While we suggest using screenpercentage at 25%, it is visible at higher percentages. Video showing the flickering:https://udn.unrealengine.com/s/contentdocument/0694z00000Qw4jPAAR ...
Fix is found in licensee’s pull request:https://github.com/EpicGames/UnrealEngine/pull/10333/files ...
Trigger Delay is not behaving as described in it's current tooltip, i.e. "Executes output trigger after the given delay time from the most recent execution of the input trigger." Namely, it is outpu ...
See attached project for a good repro ...
ReversedDepthOnlyIndexBuffer is exported even when bEnableDepthOnlyIndexBuffer is false. It's likely an error and line 568 in StaticMesh.cpp should rather be ://if (!bEnableReversedIndexBuffer) <= ...