When you use the console command for ShowFlag.Rendering 0 the screen multiplies. This happens on both iOS and Android devices ...
The opacity of a render target used in a material appears to get over written when previewing Android ES3.1 in PIE if the material is set to be translucent. ...
There is a compile error with AndroidJavaMediaPlayer.cpp which is only caught for the x64 architecture on Android. ...
When using pakblacklist for shipping, the start up movie will become a checkerboard due to ../../../Engine/Content/Slate/Fonts being included in the blacklist file. This is happening on both Android ...
While Ad Mobs work with no issues on the Android, Interstitial Ads do not seem to work when called upon in Blueprint. Tested in 4.21.2 (CL- 4753647), 4.22 (CL - 5673098), 4.23 (CL - 5685256) ...
Allow UPL to use tools schema Allow "build" as part of Android project names ...
Rotation gesture input breaks on android. Not checked on ios/pc ...
If the Preview rendering level is changed to Android ES3.1 Preview during PIE, the editor will crash. ...
Android App appears to close when using a combination of nav mesh volumes, async loading and Gear VR. ...
Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...