ShowFlag.Rendering 0 is causing picture scintillation

UE - Platform - Mobile - Oct 21, 2016

When you use the console command for ShowFlag.Rendering 0 the screen multiplies. This happens on both iOS and Android devices ...

Translucent materials that use a render target has an incorrect alpha when using ES3.1 Preview in Editor

UE - Graphics Features - Aug 20, 2019

The opacity of a render target used in a material appears to get over written when previewing Android ES3.1 in PIE if the material is set to be translucent. ...

AndroidJavaMediaPlayer fails to compile for x64 architecture

UE - Platform - Mobile - May 13, 2019

There is a compile error with AndroidJavaMediaPlayer.cpp which is only caught for the x64 architecture on Android. ...

Start up movies are default checkerboard when blacklisting slate fonts in shipping package

UE - Platform - Mobile - Oct 11, 2016

When using pakblacklist for shipping, the start up movie will become a checkerboard due to ../../../Engine/Content/Slate/Fonts being included in the blacklist file. This is happening on both Android ...

Interstitial Ads do not appear

UE - Platform - Mobile - Apr 2, 2019

While Ad Mobs work with no issues on the Android, Interstitial Ads do not seem to work when called upon in Blueprint. Tested in 4.21.2 (CL- 4753647), 4.22 (CL - 5673098), 4.23 (CL - 5685256) ...

Allow UPL to use tools schema

UE - Platform - Mobile - Jan 5, 2023

Allow UPL to use tools schema Allow "build" as part of Android project names ...

Rotation gesture inconsistent output

UE - Gameplay - Input - Jun 30, 2023

Rotation gesture input breaks on android. Not checked on ios/pc ...

Crash when Changing the Preview render levels (to ES3)

Tools - Feb 8, 2018

If the Preview rendering level is changed to Android ES3.1 Preview during PIE, the editor will crash. ...

App closes when loading a sublevel that contains a nav mesh when Async loading is enabled

UE - Foundation - Core - Jun 6, 2018

Android App appears to close when using a combination of nav mesh volumes, async loading and Gear VR. ...

Get Input Touch State produces incorrect vector position

UE - Gameplay - Input - Sep 25, 2018

Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...