When using Z-up for Axis Conversion on export using FBX 2016 from a modeling program (3DS Max 2016 used for this test), this axis selection will fail to import with the warning listed below. If usin ...
While importing scenes, assets within the scene get duplicated. ...
FBodyInstance::Weld did not check to see whether or not child components were already welded to a parent. This meant that whenever Weld was called, ShapeToBodiesMap would continue to grow in size, e ...
Particle lights cause flickering when using either FXAA or no AA, but turns into black squares on the screen when you enable Gaussian Blur Regression: Yes, does not occur in 4.10 ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. [2016.08.05-09.09.15:492][ 0]LogFileManager:Warni ...
This crash was reported on the UDN. Upon further investigation it has been experienced by a handful of different users throughout 4.11 and 4.12. JIRA logged for tracking despite unknown repro steps ...
When we have a mesh containing one triangle with two vertex at the same location the importer is crashing. It crash because rejecting the line triangle result with a mesh containing no vertex which ...
Adding multiple instances to instance static mesh component in a code class causes an ensure to trigger when an instance of the class is added to the level. ...
When using a sphere trace, the Hit.Location and Hit.ImpactPoint report at the same location. According to the documentation, Hit Location would be the location of the actor where Impact Point would ...
Setting Slate Font Info default value in struct crashes editor Frequency: 3/3 Crashreporter N/A Regression (no) issue (does) occur in 4.11.2 ...