This is a common crash that has occurred since at least the 4.10 release, although there seems to be a gap where it may not have occurred through the 4.12-4.14 releases, but returned with 4.15. Use ...
ULevelInstanceSubsystem::OnActorDeleted: check(!IsEditingLevelInstanceDirty(LevelInstance) && !HasDirtyChildrenLevelInstances(LevelInstance)); ...
When soloing an audio track in sequencer, all the tracks are muted and nothing in soloed. Attached video shows Mute working correctly followed by Solo not working[Link Removed] Cannot reproduce i ...
When dragging an instance of an animation sequence out to the level and then back into the content browser and then back out, the preview of the animation disappears. Gif attached below ...
https://answers.unrealengine.com/questions/1003504/loadsequence-and-where-is-setplaybackposition.html ...
Recording a media bundle will create a reference to a Synth sound on the Media Sound Component that will prevent the sequence from saving properly. This can be worked around by saving as a possessab ...
Occurs 3/3 Times *Regression *does occur: Tested in //UE4/Release-4.27.2 @ CL18319896 and all frames were able to be deleted from the Aim_Space_Hip Animation sequence. ...
It seems that when reimporting a mesh that has added bones we aren't updating the compressed data within the anim sequences to account for the change in indicies of the virtual bones. If a user cal ...
Setting Attach Track to Keep State prevents actor from detaching in sequencer. The odd thing is if I set it back to Restore State or Project Default it continues to behave like this. In the attached ...
When testing the new features in 4.15, i noticed that when copying and pasting a transform track in Sequencer, and pasting the transform track to an actor, it adds another transform track rather tha ...