Using "Replace variable with..." does not mark a blueprint as needing compilation. Reproduced in 4.9.2 binary, 4.10.1 binary, and Main 4.12 (CL 2813214). This is not a regression; the same bug appe ...
Is Hovered does not appear to update when holding down the mouse button and releasing outside of the widget ...
UMG textfield crash with using Metal after switching screens and spamming a UMG text field. User provided an example video for reference. Link: [Link Removed] ...
Check box widget appears to ignore visibility settings if it starts collapsed. The check box appears to say collapsed ...
When packaging with nativization if you have a widget as a value in a TMap, the package will not finish building. The TMap will throw an error during the Package process that reads: UnrealBuildToo ...
If the user adds another widget to the designer tab any animations that are available will pop back into what ever setting they have at frame zero regardless of the position of the scrub bar. ...
TextBox(Multi-line) or EditableText(multi-line) in UMG blinks when it meets certain condition in editor. The condition is Both Size to content option for TextBox(Multi-line) or EditableText(multi-l ...
When scaling a widget slowly it appears to have a slight jerkiness as it is resized ...
When changing the scale of the widget reflector it changes the scale of the selection bounds of actors in the viewport. Example: When hovering over a box at a 2.0 scale I will select the wall someti ...
Pressing enter does not appear to activate OnClicked events in UMG When a button is focused Note: This appears to be a regression. This was working in 4.13.2 ...