Component reference broken in sequencer when component is renamed

UE - Anim - Sequencer - Jul 29, 2016

Component reference broken in sequencer when component is renamed ...

Linux packaged shell script executable has default icon

UE - Platform - Linux - Aug 5, 2016

The shell script file that is created in the root LinuxNoEditor folder has the default text file icon when packaging a project for Linux. This is inconsistent from Windows and Mac where the package ...

Material billboards cannot be scaled

UE - Graphics Features - Oct 17, 2016

Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart

UE - Gameplay - Components - Dec 2, 2015

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart. [Link Removed] Reproduced in 4.9.2 binary, 4.10.0 b ...

Blueprint viewport doesn't show the camera preview.

Tools - Feb 3, 2015

Blueprint viewport doesn't show the camera preview. ...

SequencerActor tag getting added multiple times to a spawnable actor

UE - Anim - Sequencer - Jan 16, 2017

A Spawnable actor gets "SequencerActor" tag on spawn, but this tag addition does not seem to check already assigned tag(s). So the actor can receive SequencerActor tags multiple times. ...

The import option for Remove Degenerates will disable material collision checkbox

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2017

When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...

Shadows of small movable components popping out

UE - Graphics Features - Jan 19, 2017

This must be a regression ...

Packaged game Crashes on android after entering "Help" command twice

UE - Platform - Mobile - Feb 14, 2017

If the console command "Help" is used twice on a packaged android project, the packaged project will crash on the device ...

Impossible to reparent blueprint class that has a broken parent class when using compilation manager

UE - Gameplay - Blueprint Compiler - Dec 8, 2017

Alternatively use BP_ParentClassIsMissingType in QAGame ...