When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...
Child actors do not replicate properly to clients when their parent blueprint is nativized. Regression?: Yes This did not occur in 4.20.3 See also [Link Removed] ...
Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...
This issue is different for the first and second behaviors, which seems confusing when working. ...
Debug information from blueprint visual loggers (log text, loglocation, logboxshape) do not print to either the message log or output log. This can be problematic as the visual debugger specifically ...
After temporarily moving the pivot point (Alt+Middle Mouse Click on the center of the translate tool), you can switch to scale. However, the object still scales from it's original (permanent) pivot ...
If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...
If a bsp brush is deleted from a level, the level has geometry built, and the user presses play then uses the "show collision" console command, the collision for the bsp wlil still appear. This does ...
Our sample games all seem to use the semi-deprecated Classes folder for their headers, and many of these headers omit a #pragma once (or other header guard). This means that they don't play nicely ...