Event Trace Log prints node actions multiple times

UE - Gameplay - Blueprint - Jun 10, 2015

If a blueprint has a breakpoint on a node and that node is utilized in PIE, the Event Trace in the Debug Log window will register each action taken by the blueprint multiple times. ...

Color Picker changes Hex Value when manually entered

Tools - Aug 22, 2014

In the Material Instance, the color picker will change the color when typing in the Hex Value. IMPACT:                   Incorrect color selection through manual Hex Code input WORKAROUND: Do not ...

Merge Actor Tool missing option to deselect Export Specific LOD

UE - World Creation - Worldbuilding Tools - HLOD - Jul 12, 2016

In the new non-experimental version of the Merge Actors tool there is no option to disable "Export Specific LOD". In 4.11 when this was disabled it would merge the actors with their respective LODs ...

Difference in Physics on Client in Standalone vs PIE

UE - Networking - Dec 3, 2015

Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...

Failed Skeletal Mesh "reimport" can cause asset to be deleted entirely

Tools - Dec 8, 2015

When you attempt to import an FBX with the same name as another asset in the same folder, it asks to overwrite it. Many users and licensees use this method over our "Reimport" options because there ...

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile

Tools - Nov 29, 2016

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...

Statistics Window does not show spawned objects with "All Objects" filter during PIE

Tools - Mar 14, 2018

Actors created during PIE are not shown with the "All Objects" filter in Statistics window. Licensee also reports Texture Stats not working with "Selected Actors" filter during PIE ...

Crash after setting material of Text Render actor to an instance of the default material

UE - Graphics Features - Jul 15, 2020

Setting the material of Text Render to an instance of the default material then running as in Standalone results in a crash. ...

Static lighting isn't bouncing when using Layered Materials

UE - Graphics Features - Lumen - Aug 13, 2020

Static lighting will not bounce on the ceiling when using a Layered Material. The Material Attributes Layers node is used which doesn't appear in 4.24.3 so this isn't a regression. This was report ...

CachedMaxDrawDistance value are not updated by CullDistanceVolume in persistent Level

UE - World Creation - Worldbuilding Tools - World Composition - Dec 16, 2022

in PIE, RerunConstructionScript() is executed and actor's CachedMaxDrawDistance is updated as expected. in packaged game, RerunConstructionScript() is not executed  so, CullDistanceVolume is not u ...