User Defined Struct causing crash due to accessing freed memory when using Stompmalloc

UE - Gameplay - Feb 14, 2019

A licensee has reported that Custom Structs can cause a crash when using StompMalloc under certain situations. Regression?: No This occurs in 4.20 ...

Mouse Events cannot be treated as Touch on Android Apps on Chromebook

UE - Platform - Mobile - Mar 18, 2019

A licensee reported an issue where mouse events are not able to be used as touch events on Android apps. This was specifically reported on and tested on Chromebooks. After working with Chris Babcock ...

Crash due to LAN beacon packet incompatibility in 4.22

UE - Networking - Apr 17, 2019

We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up. ...

Eye Adaptation Material Node Only Functions in Surface Material Domain

UE - Graphics Features - Apr 24, 2019

The Eye Adaptation material node only functions in Surface Material Domain. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473 ...

When a Texture Object is used for the "Tex" Input of a Texture Sample node in a material, the material will no longer contribute to indirect lighting when used with Stationary Lights

UE - Graphics Features - Apr 26, 2019

When a Texture Object is used for the "Tex" Input of a Texture Sample node in a material, the material will no longer contribute to indirect lighting when used with static lighting. Working as expe ...

STEAM: Modifying the connection slot numbers can lead to a condition where the lobby is no longer joinable

UE - Online - Apr 25, 2019

Session data no longer updates when the backend tells us our session is full which then limits the ability to modify the session size on the fly. Because of this, joinability will be set on the sess ...

Easing Curve Handles are intractable on tracks even if they are not visible

UE - Anim - Sequencer - Apr 25, 2019

Easing curve handles are interactable on tracks that do not support them. ...

SceneCapture2D Component Show Flags that are Modified in a Blueprint initially are Copied not Referenced

UE - Graphics Features - May 17, 2019

If you disable show flags in a SceneCapture2D component of a Blueprint, trying to re-enable them in the Blueprint will not update instances in a level. Anything that was left alone will change along ...

Private lobbies cannot be invited to on Steam

UE - Online - May 13, 2019

The old method doesn't work with private match invites as it doesn't have the right security permissions. It's still valid for dedicated servers. It also doesn't work properly with lobbies on VR eit ...

Project launch options flicker between available and unauthorized/locked

Tools - Aug 20, 2018

Project launch options flicker between available and unauthorized/locked Unsure what causes this, but I have hit the issue twice. Another person has also seen this on their machine. I was able to ...