[CrashReport] FGenericPlatformMemory::OnOutOfMemory | TArray<FCompressedChunk,FDefaultAllocator>::ResizeTo

UE - Foundation - Core - Jul 20, 2017

This is a common crash affecting users in 4.16, and has occurred since at least 4.12 for more than 200 unique users. The callstack has similarities to [Link Removed], and as-such may be out of our ...

Android: Mali Txxx GPUs Encounter Stretching Geometry When Running with Support GPU Scene Enabled

UE - Platform - Mobile - Nov 27, 2019

When attempting to run SunTemple with r.Mobile.SupportGPUScene enabled on some Mali GPUs, the project renders with what looks like pieces of the geometry stretching across the level and bending out ...

Draw debug depth priority oddities

UE - Graphics Features - Feb 18, 2020

Came across a few oddities with draw debug. DrawDebugSolidBox ignores the DepthPriority parameter and appears to always draw in World. In the screenshot the sphere is drawn on top of the mesh, the ...

[MetaSounds][Stereo Mixer] - When changing the gain on the Right channel dynamically, the output has clicks and pops

UE - Audio - MetaSounds - Mar 31, 2022

When changing the right channel gain of the stereo mixer at runtime, it generates clicks and pops in the output. ...

TBaseBlendedCurve::ConvertToAdditive adds a curve track to an additive when the curve only exists in the base pose

UE - Anim - Runtime - May 29, 2023

When we create curves on additive animations, we are creating a curve based on whether the curve exists in either the base or additive pose.  This wouldn't be the expected behaviour for a user when ...

Custom node not working with material attributes

UE - Rendering - Architecture - Materials - Jul 15, 2024

Using Material Attributes as an input to a Custom Expression causes the HLSL Translator to create multiple CustomExpression# functions, for each used member of the Material Attributes, rather than u ...

The Add node does not update in the Construction Script

UE - Gameplay - Blueprint - Feb 28, 2015

The Add node does not update in the Construction Script. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...

Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed

UE - Gameplay - Blueprint - Nov 17, 2016

Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed. For example: If the 0 pin is deleted, users may not realize the pins will reset back to (0,1,2,3,e ...

[CrashReport] Crash while snapping multiple actors at once

Tools - Aug 29, 2017

Crash occurs when selecting all actors and pressing "End" to snap them to the floor. This doesn't occur if you create a blank map and add a few actors to it. The specific conditions may need to be ...

Particle record in the Matinee leads to crash when playing after record.

Tools - Oct 19, 2017

Particle record feature in the matinee seems not properly working in the Editor. When trying to play in the matinee with recorded keys, the Engine will crash with Access violation - code c0000005. ...