[CrashReport] UE4Editor_D3D11RHI!TRefCountPtr<FRHIResource>::operator=() [refcounting.h:103] - ModifyViewForShadow() [shadowdepthrendering.cpp:1872]

UE - Graphics Features - Feb 28, 2018

No user comments on crash group 95 TRefCountPtr& operator=(ReferencedType* InReference) 96 { 97 // Call AddRef before Release, in case the new reference is the same ...

Possible to have a null AudioComponent in ApplySettings

UE - Audio - Mar 5, 2018

User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...

Widget Blueprint breakpoints hit during a Tick event do not engage the debugger.

UE - Editor - UI Systems - Jun 13, 2024

The user comment on the Salesforce issue " This is a regression from the behaviour in 5.3.X, and I've reproduced it in 5.4.0, 5.4.1, and 5.4.2. The specific issue/change that caused this regression ...

[CrashReport] UE4Editor_Landscape!FLandscapeVertexFactoryVertexShaderParameters::SetMesh() [landscaperender.cpp:3137]

UE - LD & Modeling - Terrain - Landscape - Feb 27, 2018

No user comments in crash group 3127 if (SectionLodsParameter.IsBound()) 3128 { 3129 if (CurrentLODData.UseCombinedMeshBatch) 3130 { 3131 Set ...

Apex Cloth LOD distortion occurs after World Origin Rebase

UE - Simulation - Physics - Character - Sep 13, 2017

There is a distortion that occurs with Apex cloth when changing the World Origin location. This distortion occurs when you approach after the world origin has been changed. This issue is similar to ...

[CrashReport] UE4Editor_MeshPaint!MeshPaintHelpers::FillVertexColors()

OLD - Anim - Jun 27, 2017

This is a common crash in the 4.16 release. Users have not provided any descriptions, so additional information is currently unavailable. Source Context 804 elseif (USkeletalMeshComponent ...

Find Session and Join Session to join a session over LAN on iOS is inconsistent and requires being run multiple times to work

UE - Networking - Aug 8, 2018

Attempting to use Find Session / Join Session to join a LAN session on iOS results in inconsistent results, requiring the client to press the join button multiple times to join properly. Currently ...

[CrashReport] UE4Editor_Kismet!FQuatRotationMatrix::FQuatRotationMatrix() [quatrotationtranslationmatrix.h:43]

UE - Gameplay - Aug 31, 2018

User comment in crash group:Please Contact me to help fix this. I don't know what else to do. 41 FQuatRotationMatrix(const FQuat& Q) 42 ***** : FQuatRotationTranslationMatrix(Q, FVect ...

First four landscape tools are not accessible in VR Editor Mode

UE - Editor - Workflow Systems - Jan 8, 2018

Tested in Oculus.  Found in 4.18.2 CL 3794801, 4.17.2 CL 3658906.  Not able to reproduce in 4.19 Main due to a crash upon launching VR Mode.   Users are able to select any of the first four sculpt ...

[CrashReport] UE4Editor_MaterialEditor!SMaterialLayersFunctionsInstanceTree::UpdateThumbnailMaterial() [smateriallayersfunctionstree.cpp:1128]

Tools - Feb 27, 2018

No user comments in crash group 1114 for (TSharedPtr<FStackSortedData> Group : AssetChild->Children) 1115 { 1116 if (Group->ParameterInfo.Association == InAssociation) ...