Our client is attempting to use an external framework as a third party within Unreal Engine, and they are encountering issues despite following the standard guidelines for adding the framework. T ...
User Submitted Video: [Link Removed] User Description: "Swipe to look (with only the left virtual gamepad joystick) is undoubtedly the established gold standard for 3D First Person mobile games. ...
Users have trouble overriding the blocksize/patchpaddingalign parameters for UnrealPak from UAT commandlines.There is no easy way to specify these parameters through a buildcookrun, instead they n ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: CurrentThreadIfK ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
The following can be observed in the output log for the various BuiltData.uassets:Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Highrise_Audio_BuiltData" FILE="../../../../../Builds/Release-4.17/Samples/ ...
Currently, using the string "None" as a hierarchical node identifier inside a Gameplay Tag (for example "A.B.C.None.D.E.F") is not disallowed by the engine, but results in some incorrect behaviors. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. User DescriptionsSwitching levels, then when prompted to save current unsaved level, selecting ...
This bug report was entered as new crash groups appeared linking to [Link Removed] which was marked as fixed for 4.15.1 and the previous reproduction did not reproduce the issue Error message: Ass ...
https://udn.unrealengine.com/questions/510965/view.html ...