Generated from CrashReporter user's comment: Everytime I press "Play" in this specific project, the program crashes ...
Consider a static mesh set to use complex-as-simple collision, and a convex collision component, starting to overlap each other. When only the Collision Component moves, its collision with the stat ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Pair != nullptr [Link Removed] [Line: 520] Source Context:4 ...
When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...
Workaround: Navigate to and open the newly-created level in the Content Browser prior to LaunchOn. After using the Save Current As tool, Game runs into error when trying to LaunchOn. Editor display ...
As of 5.5.2; appears present in main head as well. We have a asymmetry between how Include JSONs are resolved between Linux and Windows. This boils down to our URI construction in ParseIncludesAsyn ...
The first time that a Behavior Tree editor window changes from the tree to the Blackboard can cause a crash if you add and remove a key from the Blackboard via a different Behavior Tree editor windo ...
When creating the emitter's track widget we search for the stack view model's root entry, but the stack view model pointer is null, so we crash. ...
Error message: Assertion failed: TrianglesMade==2 [Link Removed] [Line: 373] Source Context: 360 { 361 FTriangle NewTriangle(A->Vertices[1],A->Vertices[2], TestPt); 362 ...
CHANGELIST: 4.5.0-2316912 CRASHREPORT: Did not produce an error report CALLSTACK: Did not produce an error report DESCRIPTION: Editor Crashes when placing a widget blueprint from one widget b ...