"Diff Against Depo" Does not Display Changes to AI Controller Property

UE - Gameplay - Blueprint Editor - Mar 2, 2016

When using Diff Against Depot to see changes made to a file since it was last checked in, changes made to the AI Controller default property are not displayed under the defaults section. Found in ...

Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick

UE - Anim - Sequencer - Jul 18, 2016

Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor ...

KiteDemo: Bookmark spawn function broken if in Run mode

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – I found that pressing the bookmark attraction Scene keys (1 - 0) does not work as intended if user is in Run mode. ...

Android.NewKeyboard CVar doesn't work

UE - Platform - Mobile - Jun 1, 2017

Android.NewKeyboard cvar doesn't behave as documented. ...

Setting Fullscreen Mode to "Fullscreen" results in Crash when using 4.23 from source

UE - Rendering Architecture - RHI - Oct 11, 2019

Changing the screen settings to Fullscreen through code or blueprints results in a crash. This only happens in the source version of 4.23 and does not occur in the binary version of 4.23. I have att ...

Global SkyAtmosphere and Clouds Issues (Ambient Light)

UE - Graphics Features - Dec 3, 2024

Ambient Light on Volumetric Clouds from Sky Atmosphere always is calculated as if the clouds are at the north pole of the planet. Using a sphere-shaped Sky Atmosphere and Volumetric Clouds causes t ...

Light Leak Issue in Modular Buildings (Lumen HZBTraversal)

UE - Graphics Features - Lumen - Oct 14, 2025

Starting in Unreal Engine 5.6, disabling "r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal" can lead to light leaking between adjacent or overlapping meshes. Also tested on Release-5.6, CL: 4523 ...

Multi Sphere Trace is not returning the correct Impact Location

UE - Simulation - Physics - Jan 19, 2015

Multi Sphere Trace is not returning the correct Impact Location. Other AnswerHub Report:https://answers.unrealengine.com/questions/30952/multisphere-trace-fhitresult-location-same-as-impa.html ...

Integrity of AnimSyncMarkers compromised while playing AnimMontage with root motion in server side

UE - Anim - Gameplay - Jan 11, 2023

Reference UDN as it explains well the cause of the issue. ...

CableComponent particles spawn at origin when gameplay starts depending on component registration order

UE - Framework - Components - Jan 9, 2025

A workaround was provided for the user, to use 'Set Attach End to Component' nodes during BeginPlay. While this fixes the issue in gameplay, the editor preview no longer syncs with gameplay. ...