Failed to build UE4.27.0 with Win64/Development Editor. Can avoid this error that excluding the project from build configuration. (Solution UE4->Properties->Configuration Properties->Configuratio ...
According to a licensee, StageFiles() is called with ExcludeWildcard that contains a directory name ("Engine/*") and bRecursive=true when building DLC. This is not supported by Directory.GetFiles(). ...
The documentation found here may be out of date:https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Async/FAsyncTask/index.html From Lauren R: "Looking at P4, that example code is mostly from ...
Asset selection menu tooltips can overlap the dropdown menu. It is using the Content Browser tooltips, which attempt to go down and to the right of the menu. However, if the menu is close enough t ...
After building geometry with multiple box brushes stacked on top of one another, the selection no longer isolates a single brush but acts like all of the brushes are combined. This issue can be res ...
Animation Sequences with negative Rate Scales do not play outside of using them in Animation Blueprints...unless they are looping. UPDATE: A negative rate scale value also breaks Anim Montages. ht ...
Adding a cable component to a custom code class will result in a build failure in Visual Studio unless the Cable Component's source code is modified to include CABLECOMPONENT_API. ANSWERHUB:https:/ ...
This issue was created for this UDN post: https://udn.unrealengine.com/questions/306933/hotreload-crashbad-behavior-when-addingremoving-pa.html This repro is based off his last repro, cutting it do ...
Mesh Distance Field quality varies greatly depending on GPU. Per UDN Licensee: On the GTX 670 machines we can see a very blocky, low-res result that behaves in weird ways when moving around the le ...
A licensee asked about SegmentLinks not working. These were apparently disabled because they were buggy and are waiting to be fixed, but not currently being worked on. Adding this to JIRA since ther ...