PropertySet : changes in instancedstruct are not detected by the watch

UE - Graphics Tools - Modeling Tools - GeometryScripting - Jan 24, 2025

Hi, I tried to use for a scriptable tool the watch property node for a struct. The objective for me was to offer to my user a view of a struct in the scriptable tool and have these modifications b ...

Material Parameter in Static Switch Branch of True Controlled by Quality Switch Not Showing Up in Material Instance Panel

UE - Rendering - Architecture - Materials - Jan 23, 2025

In material editor, if a quality switch node is used together with a static switch to control branch, material parameters in the 'true' branch will never show up in the Detail panel of material inst ...

Add Tooltips to Visual Logger rewind debugger track

UE - Characters - Animation - Jan 21, 2025

We'd like to have tooltips that show the description/comment for events in the visual logger tracks in rewind debugger ...

Disabling bLerpUVs in Nanite Settings of Static Mesh causes texture warping in clusters

UE - Rendering - Graphics Features - Nanite - Jan 21, 2025

The licensee has identified a potential fix by changing if( Settings.bLerpUVs ) to if( Settings.bLerpUVs || UVIndex == 0 ) On line 389 of NaniteBuilder\Private\Cluster.cpp in UE 5.5 ...

A Skeletal Mesh simulating physics that hits a Geometry Collection Actor with OneWayInteraction true, OneWayInteractionLevel 1, and is using Damage Propagation (default) will be accelerated so fast it immediately disappears by hitting the world limits

UE - Runtime - Simulation - Jan 20, 2025

A Skeletal Mesh simulating physics that hits a Geometry Collection Actor with OneWayInteraction true, OneWayInteractionLevel 1, and is using Damage Propagation (default) will be accelerated so fast ...

Normals and tangents do not get normalized when recompute is on during static mesh to skeletal mesh conversion.

UE - Anim - Rigging - Jan 14, 2025

When doing a static mesh to skeletal mesh conversion where the source object is an OBJ, if recompute normals or tangents is on, then the resulting normals and tangents will be broken. ...

Undoing Replace Actor on Level Instances do not reload the Level Instance

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 14, 2025

Undoing Replace Actor on a Level Instance does not properly reload the previous Level Instance. ...

Priority order of texture parameters on post process material instances is inverted

UE - Rendering - Graphics Features - Jan 13, 2025

The texture parameters on material instances applied to post process volumes do not respect the priority order of the post process volume, and are in fact inverted relative to the priority of other ...

Params in material instance disappear when grouping is changed in material with a material layer

UE - Rendering - Architecture - Materials - Jan 11, 2025

If there is a texture parameter within a specific material attribute stream in the base material and also within the base material layer, they must have the same parameter group otherwise the parame ...

External Data Layers in level not removed when Game Feature Action is Removed or set to None

UE - World Creation - Worldbuilding Tools - Jan 9, 2025

When using External Data Layers in conjunction with Game Feature Plugins and World Partition levels, removing a Game Feature Action or changing its type to "None" does not remove the associated Exte ...