ClothConfigNV is reset when reloading assets that had been saved with 4.24

UE - Simulation - Physics - Character - Jul 21, 2020

The new config object is created with the same serialization name as the legacy one "ClothConfigNV", causing the legacy data to be reset prior to migration. Replacing In UClothingAssetCommon::AddCl ...

Missing binding object for component track in level sequence

UE - Anim - Sequencer - Mar 13, 2025

This issue occurs when clicking on the Rebind Possesable References action in a Level Sequence editor. The component reference appears missing and won't work anymore. It is worth noting that when ...

Duplicating actor in level clears some default values

UE - Gameplay - Blueprint - Oct 17, 2016

Duplicating actor in level clears some default values. This may be related to changing values within a referenced blueprint. ...

Confusing Axis Overriding in 2D Vector Directional Enhanced Input

UE - Gameplay - Input - Jan 9, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Expected Results are based on the previous Input system. ...

Playing two instances of the same level sequence with an audio track will not work as expected.

UE - Anim - Sequencer - Mar 11, 2024

Two instances of the same level sequence playing audio will cause the audio to stop playing. ...

Dynamic Obstacle Blueprint components do not correctly affect navmesh in standalone mode

UE - AI - Jul 21, 2015

Static mesh components of blueprints with "Is Dynamic Obstacle" set to true do not correctly affect navigation when standalone mode is initially run. Once another object is moved and the navmesh is ...

Problems rendering higher resolution than 1080p from matinee with "Use Separate Process"

Tools - Apr 6, 2016

Problems rendering higher resolution than 1080p from matinee with "Use Separate Process". Seems to render only part of the frame and is stretched. This is a regression from 4.10. [Image Removed] ...

OSSNull doesn't properly filter servers based on settings

UE - Online - Oct 19, 2016

OSSNull doesn't properly account for bShouldAdvertise or bAllowJoinInProgress. These should be updated in OnValidQueryPacketReceieved. (Note, bShouldAdvertise is explicitly ignored in LAN matches) ...

Static light reflections do not honor Min Roughness settings for lights.

UE - Graphics Features - Aug 10, 2015

When using static lighting with Reflection Captures, the light sources Min Roughness setting is not honored. This is part of the new update for Reflection Capture Actors to render the light shape ...

Manually importing LODs are rotated 90 degrees when using Transform Vertex to Absolute

Tools - May 26, 2016

When importing a Static Mesh if you use the default settings and then manually import any LODs for that static mesh they will be rotated by 90 degrees. I found that disabling Transform Vertex to A ...