When launching a cook on the fly project on Android the splash screen last about 2 minutes before the template opens. ...
Components spawned at runtime do not take Radial Damage if simulating physics. ...
Error messages displayed in other languages when attempting to compile in VS show up as question marks and other random characters in the editor output log. ...
Landscapes do not consistently return "hit" on traces. Lots of AH posts on this topic, and votes on public tracker: [Link Removed] ...
When using GetHitResultUnderCursor and pressing LMB over a landscape, there is a chance that the location chosen will return false when it should be returning true. It seems dependent on what area o ...
Material Instances are not given as options when assigning a replacement material to a UMG image widget after the original material was deleted. ...
Hear events are never fired while See events are fired. They are mutually exclusive, with See events taking priority if both happen. ...
When a hot reload occurs in the editor, if the component of a placed actor is selected then focus will switch from the component to the actor's root. This can be confusing when the root is a code c ...
When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...
There appears to be a memory leak when you PIE and then exit PIE. Users are reporting that each time they PIE, their RAM usage jumps up, say, 10MB, then when you exit PIE, it only drops down 5MB. ...