Video frames are stored in a queue that keeps growing until the main thread ticks again. Can also be reproduced by playing video then clicking the import file button and leaving the file import dial ...
The editor appears to have longer load time as compared to an older engine version (4.20.3 loaded in seconds while newer version appear to load the same project in over a minute) ...
Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear ...
If I disable "Save Record Assets", all animations are recorded. I have checked the implementation of bSaveRecordedAssets, but I am not sure if this is the intended implementation. ...
It looks like the DistantScreenTrace(...) in LumenScreenTracing.ush reports a false positive hit in the dark regions. Using screen trace visualization reports the distance in these regions as 65535. ...
When using a UserSceneTexture in a post-process material, a visible rendering issue occurs if the viewport's ScreenPercentage is set to below 100. This issue looks like it might stem from an incorre ...
When disabling Occlusion Culling, Components will not have their Last Render Time updated. ...
Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...
Crash occurs when attempting to add an actor component c++ class to a game mode blueprint if the actor component is tagged with the Within="GameMode". Found in 4.11.2 binary, reproduced in 4.10.4 ...
Interface functions inherited after a duplicated actor blueprint is re-parented to the blueprint it was duplicated from cannot be deleted. Note that the inherited function can be deleted in a new ac ...