The engine may touch freed memory at D3DX12Residency::Internal::RemoveEntryList. The memory release operation that is causing the problem is in FD3D12DynamicHeapAllocator::AllocUploadResource(). If ...
Cloth sim can't currently be blended on/off in sequencer. ...
This issue is regression. It crash only 4.25, and it dosen't crash in 4.24. Copy and past a specific track (spawnable, actor with event track, set endpoint) causes a crash in the editor. ...
Added and Removed tags are cleared in inherited gameplay tag containers. This came from the following UDN: https://udn.unrealengine.com/questions/587982/ue-master-tags-in-finheritedtagcontainer-do-n ...
For staticmesh component in a staticmesh actor instance, the collision preset can be modified correctly. ...
Edge artifacts appear when r.SeparateTranslucencyScreenPercentage=50. ...
Modifying a UserDefinedStruct can lead to data corruption in Blueprint array properties. ...
It looks like particle toggle tracks use TimeRangeToNumberRange which gives the incorrect range as a result of CL 10893518 which fixed [Link Removed]. ...