Reset To Default button creation in customizations too manual?

Tools - Jan 21, 2016

Reset To Default button creation in customizations too manual? Sounds like there might be a lot of duplicated code creating reset buttons that should all called a single helper to make them identic ...

Crash when renaming AnimGraph function in AnimBP

OLD - Anim - Apr 17, 2015

When renaming the AnimGraph in an Animation Blueprint, the editor crashes after you hit enter. [Link Removed] [Link Removed] Occurs in: 4.7.5 Release CL:2503383 4.8 Main CL:2513846 ...

Cannot Delete Event Dispatcher inside of a child blueprint when the parent has an event dispatcher as well

UE - Gameplay - Blueprint - Apr 2, 2015

If the user creates two blueprints and parents one to the other and then creates 3 event dispatchers in total between the two in an alternating method it will cause and error and the event dispatch ...

Flickering When adding a moving texture to the stereo layer and holding the teleport button in the VR template

UE - Platform - XR - Jun 1, 2017

Flickering When adding a moving texture to the stereo layer and holding the teleport button in the VR template. An additional note, is that the FPS appears to shoot up above 90 (up to around 120+ fp ...

Deleted actors remain in scene outliner

Tools - Mar 14, 2015

actors that are deleted via blueprints remain in the scene outliner during PIE Regression: No (Issue was occuring in 4.6)https://answers.unrealengine.com/questions/44271/why-are-destroyed-actors-in ...

Niagara - The "Apply" button on the toolbar does not get enabled when changing the checked state of an entry in "Propagated Static Switch Values" for a function call node.

UE - Niagara - Apr 7, 2025

Consider a Niagara Function Script containing a Static Switch node with the "Expose as Pin" option disabled for its selector variable. Now consider another Niagara Function Script or Module Script ...

Fix iterative cooks to keep track of CookAdditionalFiles and delete them when the package file that created them is invalidated

UE - Foundation - Data Pipeline - Cooker - Sep 23, 2022

A licensee reports they are using the CookAdditionalFilesOverride function in UObject to add files to the project. This file is properly copied into the Staging area during Packaging, and is appropr ...

Materials on deleted children are applied to camera

UE - Gameplay - Blueprint Editor - Nov 28, 2017

Materials on deleted children are applied to the camera when inside of an actor blueprint. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions Tested 4.16.3 ...

Breakpoints on nodes in deleted functions are not cleared

UE - Gameplay - Blueprint - Nov 16, 2018

Might be a simpler repro than this, but take a look at revision 1 of PreRolledBoxes in FortniteMain to see an asset affected by this. It was duplicated from StoreRoot which had breakpoints in some o ...

Construction script is running more than once when hitting the compile button

UE - Gameplay - Blueprint - Apr 20, 2015

When the compile button is pressed the construction script will run 3 times. ...