Unable to compile BuildPatchTool

UE - Foundation - Core - Nov 2, 2017

Attempting to build the BuildPatchTool program fails due to a missing .h that was likely relocated. This may be related to, and is at least similar to, another issue where ShaderCacheTool is also un ...

HTML5 Black Screen When Launching on Chrome With Mobile HDR Disabled

UE - Platform - Mobile - Nov 2, 2017

When launching the project with Mobile HDR disabled it launches with a black screen. This occurs in 4.16.3, 4.17.2, 4.18, and Main, from my testing. Launching with Mobile HDR enabled works fine exce ...

[CrashReport] UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::GetShaderResource() [slaterhiresourcemanager.cpp:525]

UE - Editor - UI Systems - Slate - Nov 2, 2017

This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Jiras for similar callstacks in ...

[CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]

UE - LD & Modeling - Terrain - Landscape - Nov 2, 2017

This is a trending crash coming out of the 4.18 release. It may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 66 if (!S ...

[CrashReport] Undo crash - FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [d3d11commands.cpp:1650]

UE - Graphics Features - Nov 2, 2017

This is a trending crash coming out of 4.18, although it also occurred with less frequency in 4.16 and 4.17. The callstack shares similarities to [Link Removed] and [Link Removed], and the user com ...

Some text in the Editor displays in a very small font size

Tools - Oct 31, 2017

Some of the text in the Cascade editor in 4.18 is very small compared to other text in the Cascade editor. This was seen on a MacBook Pro with Retina display. It appears to be related to high resolu ...

[CrashReport] ULevel::GetWorldSettings - UStaticMeshThumbnailRenderer::Draw

Tools - Oct 30, 2017

This is a common crash that has occurred since at least 4.14. The callstack is nearly identical to [Link Removed], which appears to be fixed in 4.18; and [Link Removed], which has not. The differen ...

[CrashReport] ULevel::GetWorldSettings - UMaterialFunctionThumbnailRenderer::Draw

Tools - Oct 30, 2017

This is a common crash that has occurred since at least 4.16. The callstack is nearly identical to [Link Removed], which appears to be fixed in 4.18; and [Link Removed], which has not. The differen ...

Unable to open editor after updating to latest AMD driver

UE - Graphics Features - Oct 30, 2017

After updating to Radeon Software 17.10.3 I can no longer open the editor. This has been seen on both a R9 390X and a R9 290. If I use AMD's Auto-detect software it's recommended version is 17.7.2 ...

When using Blueprint Update Camera, New Camera FOV is taken into effect even if Return Value is false

UE - Gameplay - Oct 30, 2017

In a Player Camera Manager Blueprint, when overriding the function BlueprintUpdateCamera, the New Camera FOV value takes effect regardless of whether Return Value is True or False. The New Camera Lo ...