Crash in packaged project when accessing a TMap that uses an enum as the key

UE - Foundation - Core - Mar 31, 2017

A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...

Dirt mask (bloom) is not displayed in some Mali Devices

UE - Platform - Mobile - Oct 12, 2016

In some mali devices (Galaxy S6, SC-05G, Android 5.0.2 / Galaxy Note 5, SM-N920C, Android 5.1.1) cannot display dirt mask in the bloom effect. This is well displayed in iPhone 5s, LG G4, Nexus 5 ...

[CrashReport] UE4Editor-Engine!FMaterialShaderMap::ProcessCompilationResults(TArray<FShaderCommonCompileJob *,TSizedDefaultAllocator<32>

UE - Rendering Architecture - RHI - Feb 21, 2020

Generated from CrashReporter ErrorMessage: Assertion failed: Shader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp] [Line: 1811] Comments: Compile ...

Packaging with Code Editor plugin crashes and then fails to build

UE - Foundation - Cpp Tools - Plugin System - Jun 18, 2015

Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...

Linux crash upon opening maps in Soul: City content pack

UE - Graphics Features - Jan 29, 2018

Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...

Movie playback not keeping texture filtering settings when switching contexts

UE - Platform - Mobile - Feb 3, 2017

Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases. ...

Procedural meshes spawned at runtime cause a crash

UE - Simulation - Physics - Jan 10, 2017

When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...

Unable to read Stat FPS text on Samsung S6 Edge

UE - Platform - Mobile - Oct 28, 2016

This is only occurring on the Galaxy 6 Edge. Was tested on multiple iOS and Android devices and could not repro Galaxy S6 Edge_6714 OS: 5.0.2 ...

Packaging Fails Due to Camera Cut of Sequencer in 4.19

UE - Anim - Sequencer - Apr 10, 2018

Projects that worked normally in 4.18, failures occurred in 4.19. Resolve by replacing the contents of the LevelSequence that is the cause of the problem with the new asset.Perhaps a problem has occ ...

Unable to see a Texture Format when using the Launch On feature

Tools - Jan 21, 2015

When you Click the Arrow down to the right of the Launch On button, The texture format for an Android device is showing as a jumbled mix of numbers and letters and not in any specific format. ...