Running with Latest Android Works install and OpenSSL 1.0.2d, a packaged GearVR project from the Editor will fail the Oculus Submission Validator with 5 warnings. [Image Removed] Project Android S ...
In 4.19 blueprint-based apps are named after the project name, but in 4.20 they are all called UE4Game.ipa This doesn't reproduce when packaging for Win64 or the apk for Android. The installer bat ...
Third Person C++ project crashing on open on Android Devices 4/4 Repro rate ...
When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...
When you change the Preview Rendering Level to Android Preview and then close the project, reopen, and do this again it hides the transform widget. ...
JAR files copied from Intermediate/Android/apk/libs for Gradle packaging are not included in the classes.dex in the final packaged APK. ...
A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...
In some mali devices (Galaxy S6, SC-05G, Android 5.0.2 / Galaxy Note 5, SM-N920C, Android 5.1.1) cannot display dirt mask in the bloom effect. This is well displayed in iPhone 5s, LG G4, Nexus 5 ...
Generated from CrashReporter ErrorMessage: Assertion failed: Shader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp] [Line: 1811] Comments: Compile ...
Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...