When you change the Preview Rendering Level to Android Preview and then close the project, reopen, and do this again it hides the transform widget. ...
JAR files copied from Intermediate/Android/apk/libs for Gradle packaging are not included in the classes.dex in the final packaged APK. ...
A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...
In some mali devices (Galaxy S6, SC-05G, Android 5.0.2 / Galaxy Note 5, SM-N920C, Android 5.1.1) cannot display dirt mask in the bloom effect. This is well displayed in iPhone 5s, LG G4, Nexus 5 ...
Generated from CrashReporter ErrorMessage: Assertion failed: Shader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp] [Line: 1811] Comments: Compile ...
Packaging with the [experimental] Code Editor plugin enabled causes a crash during the packaging process in 4.8 source. The crash does not kill the editor, project can recover by choosing for Window ...
Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...
Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases. ...
When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...
This is only occurring on the Galaxy 6 Edge. Was tested on multiple iOS and Android devices and could not repro Galaxy S6 Edge_6714 OS: 5.0.2 ...