Using AttachToComponent::KeepWorldTransform is causing a mesh to flip in the user project provided in the repro steps. This has not been reproduced in-house without using the mesh that the user has ...
"SteamVR stereo layers are using the wrong coordinate system conversion and are being improperly rotated. All other conversions in the SteamVR module are using the correct one, just this particular ...
Particle Systems Feed Boroken Values to Dynamic Parameters in Materials with Instanced Stereo Enabled Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, ...
SteamVR will crash with dx12 enabled. You may need to attempt to teleport or open the console for the crash to occur. Also confirmed in MAIN 4.24 CL 7713732 ...
Motion controllers do not appear to be tracked by sequencer when recording Note: there is already a recording in the project from a previous test Project link: [Link Removed] ...
OpenXR Thumbstick Up/Down/Left/Right Input Actions do not seem to fire. I tested on Quest 2, but it sounds like the problem may be all of OpenXR. ...
This is an early trending crash coming out of the 4.16 Preview. Users have not provided any additional information about this crash. This was also experienced internally by Alex.P [Link Removed] ...