When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...
Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor. Reproduced in 4.8.1 and Main (//depot/UE4/Promoted-CL-2605 ...
The bug users reported in the attached thread is the one we talked about earlier that results in Gameplay Debugger hijacking the Canvas and not allowing anyone else to print on it (most notably the ...
When opening ThirdPersonAnimBlueprint (found in QAGame), there are some transitions that are marked as read only and cannot be edited. I talked to the person who made this anim blueprint, and he do ...
When using the shortcut Crtl+W to copy a blackboard node within a behavior tree the editor will crash ...
QA REGRESSION: YesWORKING: 2616418BROKEN: 2623997 In the Mac editor, the Viewport buttons are difficult to open, requiring multiple clicks to keep the list visible. Update:QA REGRESSION: YesWORKIN ...
Loading a new project with starter content and changing the table from static to movable, and changing to light as if static, the option does not persist after save and restart. ...
Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...
Crash Report [Link Removed] Access violation - code c0000005 (first/second chance not available) This bug is distinctive in that when you return to the AnimBlueprint Event Graph from another tab/O ...
In GameInstance.cpp when the Navigation System is created it calls... UNavigationSystem::InitializeForWorld This in turn ends up calling... GatherNavigationBounds(); This goes through all ...