Screen position expression does not work in UMG

UE - Editor - UI Systems - May 12, 2015

Screen position does not appear to work when used in UMG. The Material appears to be one solid color. ...

Refraction not calculated when using Material Property Overrides Blend Mode

UE - Graphics Features - Sep 10, 2015

Found in the process of replicating the linked Answerhub. When an opaque material is setup as a master material with the intent to have an Opaque and Translucent version, the material instance will ...

Lock Icon vanishes if details panel is shrunk

Tools - Sep 24, 2015

If the width of the details panel is reduced, the lock icon next to the name of the selected actor will disappear off screen. ...

Adding a widget to the designer tab will cause all animations to pop back to frame zero regardless of the position of the scrub bar

UE - Editor - UI Systems - May 7, 2015

If the user adds another widget to the designer tab any animations that are available will pop back into what ever setting they have at frame zero regardless of the position of the scrub bar. ...

Cannot Set Visibility for a 3D widget component that is applied to Screen space

UE - Editor - UI Systems - May 5, 2015

User Can hide a 3D widget component that is in world space. However, if they use a widget component that has been switched to Screen space this is no longer possible. List of ways that do not work ...

Clicking "Pause on Impact" with in the details of the InterpToMovement component will cause a crash

UE - Gameplay - Blueprint - Apr 30, 2015

When checking the "Pause on Impact" check box within the details panel for the InterpToMovement component, the editor crashes ...

Details panel is cleared when a component with the mobility setting of "Non-Scene Component" is selected and the compile button is pressed

UE - Gameplay - Blueprint - Apr 30, 2015

If the user has a component that is of the mobility setting of "non-Scene Component" selected and this hits the compile button, the details panel will be cleared. The following are example compone ...

OnTextCommitted for a Text Box will execute multiple times

UE - Editor - UI Systems - Apr 29, 2015

The OncTextCommitted event for the Text Box executes multiple times. Testing has shown that it will execute 2-5 times with only one submission. It should only be executing once per time text is subm ...

Construction script is running more than once when hitting the compile button

UE - Gameplay - Blueprint - Apr 20, 2015

When the compile button is pressed the construction script will run 3 times. ...

Combo Box (String) does not work when applied to a 3D widget

UE - Editor - UI Systems - Apr 16, 2015

Users are not able to get the drop down menu to show up when the combo box is applied to a 3D Widget (World Space) ...