Map Check message log gets spammed with External Reference warnings when a project is converted to 4.9 from a previous engine version. These warnings don't seem to actually do anything to projects o ...
A crash can occur if multiple Actors are spawned/destroyed simultaneously, with each Actor loading an asset when it is spawned. This does not occur 100% of the time, but it does occur quite frequent ...
Some nodes have target pins that auto-fill to target: self. However, unless a value is passed into this node from a get or other means, the blueprint will not compile. ...
The Negate blueprint macros (NegateInt, NegateFloat) are returning the original value. Found in 4.12.5 CL 3039270. Reproduced in 4.13 CL 3106830 and 4.11.2 CL 2946394. ...
After hitting a breakpoint and then stopping the execution of a blueprint using the Stop button, the next event is still being fired. Found in 4.13.2, reproduced in 4.12.5 and 4.14 Preview 2. ...
When moving a component of an actor instead of the actor itself, the OnBeginObjectMovement delegate from GEngine is not triggered. It should match the behavior of the actor itself and trigger the de ...
Changing the Use Localized Graph Editor Nodes and Pins setting requires a restart to take effect but doesn't prompt you to restart the editor as other settings that require one do. Regression?: No ...
Text in the tutorials is not being displayed properly. Instead, the XML markup is being shown as displayed in the attached screenshot. This does not occur in 4.12.5, and is a regression. This occ ...
Console commands executed in New Editor Window cause a hard crash on projects that use Allegorithmic plugin (ie. Substance Atlantis). ...