FPackedRGBA16N is divide by 32768 twice in NEON/FPU

UE - Platform - Mobile - May 6, 2022

External Reference Spam when converting projects to 4.9

UE - Foundation - Core - Cooker - Sep 1, 2015

Map Check message log gets spammed with External Reference warnings when a project is converted to 4.9 from a previous engine version. These warnings don't seem to actually do anything to projects o ...

A crash can occur when multiple Actors are spawned/destroyed simultaneously with each one loading an asset.

UE - Foundation - Core - Jan 6, 2017

A crash can occur if multiple Actors are spawned/destroyed simultaneously, with each Actor loading an asset when it is spawned. This does not occur 100% of the time, but it does occur quite frequent ...

Target pin creates compile errors unless value is set outside of node

UE - Gameplay - Blueprint - Jan 8, 2015

Some nodes have target pins that auto-fill to target: self. However, unless a value is passed into this node from a get or other means, the blueprint will not compile. ...

Negate Blueprint Macro Returning Original Value

UE - Gameplay - Blueprint - Sep 21, 2016

The Negate blueprint macros (NegateInt, NegateFloat) are returning the original value. Found in 4.12.5 CL 3039270. Reproduced in 4.13 CL 3106830 and 4.11.2 CL 2946394. ...

Events Still Firing After Stopping Blueprint After Hitting Breakpoint

UE - Gameplay - Blueprint - Nov 4, 2016

After hitting a breakpoint and then stopping the execution of a blueprint using the Stop button, the next event is still being fired. Found in 4.13.2, reproduced in 4.12.5 and 4.14 Preview 2. ...

GEditor->OnBeginObjectMovement only fires on Actors

Tools - Nov 15, 2016

When moving a component of an actor instead of the actor itself, the OnBeginObjectMovement delegate from GEngine is not triggered. It should match the behavior of the actor itself and trigger the de ...

Use Localized Graph Editor Nodes and Pins requires an editor restart to take effect but doesn't prompt for one

Tools - Oct 19, 2016

Changing the Use Localized Graph Editor Nodes and Pins setting requires a restart to take effect but doesn't prompt you to restart the editor as other settings that require one do. Regression?: No ...

Markup in Tutorial Texts Not Being Displayed Correctly

Tools - Sep 19, 2016

Text in the tutorials is not being displayed properly. Instead, the XML markup is being shown as displayed in the attached screenshot. This does not occur in 4.12.5, and is a regression. This occ ...

Editor Crashes when Console Command Executed in New Editor Window

Tools - Oct 28, 2014

Console commands executed in New Editor Window cause a hard crash on projects that use Allegorithmic plugin (ie. Substance Atlantis). ...