When a spawnable is spawned in a streamed level, exiting PIE will cause an ensure, because the world is not valid on the actor. ...
Many useful blueprint utility nodes are buried in the Utility category and are not very discoverable by users. This leads to them choosing other nodes that are much less convenient and efficient. Th ...
This also brings up a good point about how `FName::NameToDisplayString` works. Currently it will only remove a 'b' character if a boolean is given, which leads to inconsistent results throughout the ...
The problem was reported via UE Bug Submission. I was able to repro with their provided test project. ...
This issue was reported by an user. I reproed the issue and created this Jira ticket for the user. User was trying to to add values to the 'Stimulus' struct coming straight out from 'On Target Perc ...
Using old behavior by applying true to NMakeUseOemCodePage property solves this issue. in VCProject.cs// Project globals (project GUID, project type, SCC bindings, etc) { VCProjectFi ...
Looking at render doc captures in Base Pass we see pixelated black spots [Image Removed] which correspond directly to failed depth test: [Image Removed] See attached project for repro cases. ...