When setting up any sort of image to following the mouse there is a noticeable lag between the position of the mouse and the position of the image that is being set to the mouse position. ...
A user is reporting semi-regular crashes on his MBP 6,2, with Nvidia 330M GPU. This is a GL 3.3 GPU which we don't routinely test against, he may have the 256 or 512MB model, but this is unclear. T ...
DESCRIPTION: When using the generate overlap events for a destructible mesh with Static Mesh or skeletal mesh that is not moving will not generate an overlap event to be triggered. So long as the me ...
The Lens Flares Tints struct appears in the Get Settings node for a PostProcessVolume but does not appear in the Set Settings node. ...
"I'm manually starting/stopping logic in code for multiple trees and the debugger doesn't update appropriately. After some testing with code and blueprint based breakpoints the newly activated tree ...
The user converted a copy of their 4.5.1 project to 4.6. Upon opening that project, the editor crashes. Deleting certain widgets allows the user to open the project, but opening any map results in a ...
Worked: P4 Main 4.7 CL:2375748 P4 Releases 4.6 CL:2369413 (Gold) Broken: Portal Binary 4.5.0 CL:2326478 After creating a matinee with event(s) in it, creating a Matinee Controller only shows the " ...
DESCRIPTION: Adjusting a DMs scale via blueprints will cause issues for the collision of the DM once it has been scaled up or down. Scaling down by half or up by a value of 2 or 3 is easier to see t ...
The functions OnControllerButtonPressed/Released using FKey were deleted for 4.6. This leaves plugin authors no way of propagating key presses from their plugin in to the input system. ...
The Real Time Preview of Converted Vector Parameters from the Material Editor are not currently previewing in the level viewport without re-compiling the material. ...