If the user clicks in the black area off to the side the mouse will be captured and the player can no longer get the mouse back ...
Could not get the Get the stereo mode to work for the DK1 on the Mac. There is no preview, Alt+ Enter does not work, and the command "Stereo on" does not work. ...
If the user creates a widget blueprint and adds an image with transparency the image will appear slightly darker when launched in HTML5 (firefox nightlie in this test) ...
For example: When placing a text block that is at a size 12 font inside of a scale box that is x = 800 by y = 300 the text block will be incorrectly clipped (the letter 'k' is completely missing) ...
Component blueprints behave differently to normal actor based blueprints with regards to the show 3D widget option when a vector in the blueprint is set to editable. Basically the 3d widget never s ...
In Shootergame, adding a widget to the Viewport causes the editor to crash after PIE then re-opening the blueprint calling the widget. Additional Notes: This was repro'd in both main and Github. L ...
The Vive will sometime get locked to 60 FPS due to the window bleeding over into a second monitor. ...
If the user uses "Get child at" with an invalid index and then hooks up the return value to a "Scroll Widget into View" node's "Widget to Find" pin it will cause a crash ...
UBehaviorTreeComponent::IsExecutingBranch needs to include task state ...
After investigating AnswerHub issue I found that the ListSoundDurations command works differently than others, using the UE_LOG macro with LogAudio, Log, which won't be shown by default. It would ma ...