Mouse disappears when clicking the blank area of the opening UI in Multiplayer Shootout game

Docs - Samples - Jun 12, 2015

If the user clicks in the black area off to the side the mouse will be captured and the player can no longer get the mouse back ...

Oculus DK1 does not work with Mac

UE - Platform - XR - Jun 11, 2015

Could not get the Get the stereo mode to work for the DK1 on the Mac. There is no preview, Alt+ Enter does not work, and the command "Stereo on" does not work. ...

Screen widgets with transparency are darker when displayed in an HTML5 environment

UE - Editor - UI Systems - Jun 8, 2015

If the user creates a widget blueprint and adds an image with transparency the image will appear slightly darker when launched in HTML5 (firefox nightlie in this test) ...

Text blocks who fonts are naturally smaller than the size of a scale box become incorrectly cropped (scale to fit)

UE - Editor - UI Systems - Jun 15, 2015

For example: When placing a text block that is at a size 12 font inside of a scale box that is x = 800 by y = 300 the text block will be incorrectly clipped (the letter 'k' is completely missing) ...

Vectors added to blueprint components don't display 3D widgets when the applicable options are set.

UE - Gameplay - Blueprint - Jun 5, 2015

Component blueprints behave differently to normal actor based blueprints with regards to the show 3D widget option when a vector in the blueprint is set to editable. Basically the 3d widget never s ...

Editor crashes on Shootergame when implementing widget blueprint

Docs - Samples - Sep 30, 2014

In Shootergame, adding a widget to the Viewport causes the editor to crash after PIE then re-opening the blueprint calling the widget. Additional Notes: This was repro'd in both main and Github. L ...

Sometimes the vive will get locked to 60 FPS with duel monitors due to overlap between the windows

UE - Platform - XR - Sep 21, 2015

The Vive will sometime get locked to 60 FPS due to the window bleeding over into a second monitor. ...

Scroll widget into view will cause a crash is given a null value

UE - Editor - UI Systems - Sep 25, 2015

If the user uses "Get child at" with an invalid index and then hooks up the return value to a "Scroll Widget into View" node's "Widget to Find" pin it will cause a crash ...

Behavior tree ignores decorator's execution request when it occurs during latent task abort

UE - AI - Mar 11, 2016

UBehaviorTreeComponent::IsExecutingBranch needs to include task state ...

ListSoundDurations command doesn't display by default

UE - Audio - Oct 23, 2014

After investigating AnswerHub issue I found that the ListSoundDurations command works differently than others, using the UE_LOG macro with LogAudio, Log, which won't be shown by default. It would ma ...