No audio can be heard when using the Built-In Spatialization plugin. This is a regression from 4.26. Occurs in 4.27 and 5.0. ...
Editing an actor's properties in a sequence causes the animation to go to ref pose. ...
Changing the Pin Type on the 'Select' node can cause errors with pins that have been split. ...
When using DFAO and moving around the world a trail will be left behind the where the player has been while PIE/Standalone game is being used. This is cleared when exiting these modes. **Video att ...
QAGame is failing to compile with Blueprint Nativization turned on ...
Set Array Elem is missing the Item checkbox when connected to an existing array variable that was created separately. The checkbox is present if the Set Array Elem is created off of the array variab ...
This is a bug found by a licensee ...
Received a report from a licensee using Network Prediction Plugin and Mover. There is a strong likelihood of a crash occurring when using NPP's smoothing option and spawning new NPP-simulating ins ...
If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...
Calling functions that have an implicit WorldContextObject parameter (line trace, execute console command, etc) in a Blueprint function library will give a compile error about a missing __WorldConte ...