Package game and standalone game crashing (possibly related to UE-6766)

UE - Gameplay - Dec 23, 2014

Crashes in UGameplayStatics::GetPlayerController, probably because World is NULL. When you package this vehicle game setup or play in standalone, the game will crash. 4.6.1 release crash (Standalo ...

Adding a code class to a blueprint project causes the editor to crash

UE - Foundation - Core - Oct 5, 2017

Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...

Crash when using 'DumpLightmapSizeOnDisk' Console Command

UE - Graphics Features - Mar 21, 2017

A crash occurs when using the 'DumpLightMapSizeOnDisk' in the Console Command. ...

Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9

UE - Gameplay - Blueprint - Jul 17, 2015

Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9. In 4.8.2 binary, one input of a Select node will be disconnected on restarting the ...

Crash when Deleting Variable from Blueprint Struct

UE - Gameplay - May 23, 2019

The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...

Crash reported when launching the binary Editor on a 2018 iMac Pro

UE - Platform - Apple - Oct 31, 2018

There has been a report of a consistent crash of the binary Editor on launch when it is being launched on an iMac Pro. Additional information from two separate reports about this crash seem to indi ...

Crash in Hand IK Retargeting with two entries under "IKBones to Move"

UE - Anim - Rigging - Feb 28, 2017

Crash in Hand IK Retargeting with two entries under "IKBones to Move" Only seems to happen when you have a hand bone in the second slot of "IKBones to move" ...

Editor crash when adding elements to blueprint Set/Map

UE - Gameplay - Blueprint - Mar 22, 2017

Adding multiple element to TMap / TSet variable at once with a for loop causes the editor to lock up / crash (respectively). Regression: No - Map & Set variable types not available prior to 4.15 ...

Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash

UE - Gameplay - Blueprint - Jun 28, 2015

Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...

Editor crash when Sequence component is added to code class

UE - Anim - Sequencer - Aug 31, 2017

Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...