A crash occurs if the following conditions are metSetting an image widget to a dynamic materialAdding the widget blueprint to the viewport from within a HUD blueprintChanging levels ...
A crash occurs when starting either the Landscape Painting Mode or Landscape Sculpting Mode tutorials. It crashes even if a landscape is already in the level. This is similar to [Link Removed], h ...
Users project crashes when opening level that loads multiple sub-levels. Unable to reproduce this in a clean project so the users project is provided though Epic's box account (link is in the repro ...
Crashes in UGameplayStatics::GetPlayerController, probably because World is NULL. When you package this vehicle game setup or play in standalone, the game will crash. 4.6.1 release crash (Standalo ...
Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...
A crash occurs when using the 'DumpLightMapSizeOnDisk' in the Console Command. ...
Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9. In 4.8.2 binary, one input of a Select node will be disconnected on restarting the ...
The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it. ...
There has been a report of a consistent crash of the binary Editor on launch when it is being launched on an iMac Pro. Additional information from two separate reports about this crash seem to indi ...
Crash in Hand IK Retargeting with two entries under "IKBones to Move" Only seems to happen when you have a hand bone in the second slot of "IKBones to move" ...