The "Set world to meters scale" node appears to affect the distance between eyes in VR. The eye gap distance appears to grow larger as well making everything appear out of focus ...
Play rate affects all blendspace samples using the same Anim Sequence Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3502710 - YES ...
Post process volume priority doesn't affect post process materials. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, and 4.21 CL# 4369303 ...
Original Repo is from 4.27, however, it still happens in 5.2. This is happening because the Instance Data system does not update the field UPrimitiveComponent::CustomPrimitiveDataInternal from the d ...
When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...
Just a typo that needs to be fixed. ...
Brend/Swtch multi PostProcessVolume to handle Auto Exposure with same Speed Up/Down parameter but behavior of Speed Up/Down parameter of Auto Exposure are different. Scene with. Unbounded PostProce ...
Debugging the code I have been able to verify that in GeometryCollectionComponent.cpp line:2318, the if condition happens every two frames. I think DynamicCollection is not setting all the frames a ...
When a new BSP is created, modifications are made to the level's default brush. These changes affect how volumes are placed, with different BSPs causing different behavior in volume placement. ...