If the user places a text widget out side of the canvas panel and then sets it's anchor point to full screen, this can cause a memory leak (100kb-800kb). ...
When causing an impact on a destructible mesh the entire mesh will fracture, instead of only breaking around the impact point. Test project attached in UDN post ...
Licensee reported behavior of configuration file hierarchy is different form document here (https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/index.html) Doc: 1. Engine ...
Android Build will fail if there is a hyphen in the Android Package Name. The user points out that this may be because of how Java works. I have attached my build failed logs. ...
If two line traces are run one right after the other to the same end point but different start locations, at times the second trace will incorrectly register hitting other objects though the trace l ...
https://udn.unrealengine.com/questions/267570/actor-variable-pointer-null-after-net-relevancy-lo.html#answer-267836 ...
Reproduced in Main Promotable-CL-2471062 Point Lights in Orthographic Camera View will render a light streak on Default Lit Sprites. [Link Removed][Link Removed] ...
After calling Stop() in UpdateTimeCursorPosition (LevelSequencePlayer.cpp:392), we continue on to set TimeCursorPosition to NewPosition. At this point, NewPosition is beyond the end of the track. A ...
Replacing a StaticMesh actor with a C++ class that extends AStaticMesh changes the selected static mesh asset. But making a blueprint of that static mesh and replacing using that instead doesn't ch ...
Movable/Stationary dynamic shadow distance in the Directional light is not captured in the Planar Reflection. Note that Point and Spot Lights box cast shadows that can be rendered in the reflection ...