Entering 'Games App Id' for Google Play Services without configuring apk packaging first crashes the editor

UE - Platform - Mobile - Jun 12, 2015

User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackagi ...

Setting fullscreen resolution while playing in Windowed Mode

UE - Graphics Features - Nov 11, 2014

When launching/playing a game in windowed mode, the lower resolution settings remain when using the command "r.setRes 1920x1080f." The user is saying for example if he runs the command "r.setRes 64 ...

Hitting S while Alt + Dragging a BSP and then Stopping PIE will crash the editor

Tools - Mar 1, 2015

Hitting S while Alt + Dragging a BSP and then Stopping PIE will crash the editor. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) Crash Report: [Link Removed] Call Stack:< ...

The first time OnConstruction is called after duplication the Actor still has default class values

UE - Gameplay - Blueprint - Dec 18, 2014

A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...

UDN: LICENSEE: Duplicated parameters in Material Parameter Collection are buggy

UE - Rendering Architecture - Materials - Jun 24, 2015

When you add a parameter by doing DUPLICATE of an existing one, the new settings don't take effect. (Adding parameters and other copy/pasting seems fine as far as I can tell) I verified this at EGJ ...

Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9

UE - Gameplay - Blueprint - Jul 17, 2015

Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9. In 4.8.2 binary, one input of a Select node will be disconnected on restarting the ...

Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor

UE - Gameplay - Blueprint - Sep 3, 2015

Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...

Widget interaction component appears to stop working after entering a physics volume

UE - Editor - UI Systems - Aug 24, 2016

Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...

Physics Bodies for bones that are scaled in the Anim Graph are not scaled properly in game

UE - Simulation - Physics - Jun 14, 2016

Physics Bodies for bones that are scaled in the Anim Graph are not scaled properly in game. This seems to cause a jittering effect when simulating bodies. User Description: I blend physics into th ...