The VoipListenerSynthComponent created by the voice chat will try to be released by the GC after the server travel because it has previous levels and references, but the referenced level does not al ...
Specular Occlusion calculation doesn't seem to be accounted for - the shadowing for a reflective surface appears to be diffuse, instead. See the delta when viewing the shadow of a cube on a mirror ...
Object blured in foreground with blur radius larger than there size cause artifact ...
When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same rep ...
I'm using this option. [Image Removed] But if you scrub to the end of your shot. You will always end up in a sub-frame. This throws some tools off like the Snapper and space-switching which do ...
It seems that when reimporting a mesh that has added bones we aren't updating the compressed data within the anim sequences to account for the change in indicies of the virtual bones. If a user cal ...
It seems that the compressed animation data within an anim sequence is not updated immediately when a virtual bone is added to a skeleton. If the user attempts to call UAnimSequence::GetBoneTransf ...