Setting Key Interpolation for a point on a curve to Auto behaves differently from UE4 and more like User Interpolation

UE - Anim - Runtime - Mar 17, 2022

Setting Key Interpolation for a point on a curve to Auto behaves differently than it did in UE4. The results are more akin to the User Interpolation with flat tangents. ...

Saving a Slate Vector Art asset causes a crash

UE - Editor - UI Systems - Mar 17, 2022

Saving a Slate Vector Art asset causes a crash. ...

Type Promotion does not work with Soft Actor class references

UE - Gameplay - Blueprint Editor - Mar 16, 2022

The same issue occurs with "Not Equals" operators on this pin type. Workaround: Add "softclass" to the TypePromotionPinDenyList in the blueprint editor preferences.  ...

MaxChannels (Voices) is printed incorrectly to the Output Log on new projects

UE - Audio - Mar 16, 2022

The Max Channels (voices) setting displays in the output log as 0 on new projects. Likely a result of [Link Removed]. Issue is in display only (there are 32 voices), but should ideally report the de ...

C++ Third Person Template project crashes when opened

UE - Anim - Runtime - Mar 16, 2022

Third Person C++ project crashing on open on Android Devices 4/4 Repro rate ...

Warning "Failed to build lighting!!! Static Lighting on World Partition maps is not supported." is thrown on World Partition maps

UE - World Creation - Worldbuilding Tools - World Partition - Mar 16, 2022

A warning is thrown "LogStaticLightingSystem: Warning: Failed to build lighting!!! Static Lighting on World Partition maps is not supported." when building lights in any World Partition map. ...

[Mac, Linux] - Sample Rate changes from imported sample rate after playing preview for imported audio asset.

UE - Audio - Mar 16, 2022

Sample Rate changes from imported sample rate after playing preview for imported audio asset. Tested this on Windows and it did NOT occur there. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ ...

Re-import Groom asset not working in UE5-Preview2

UE - Editor - Content Pipeline - Datasmith - Mar 16, 2022

When "re-import" or "re-import with new file" a groom asset in UE5 Preview2, the groom failed to update with the new data/file, still ...

Selecting a material name for a Skeletal Mesh Sampling region can crash the editor

UE - Niagara - Mar 16, 2022

The editor will crash when clicking on the Material Name selection box a second time. It appears this triggers another selection change with a null input, which crashes the editor. ...