In the Level Window, Sub Levels which are nested inside of a folder will lose their hierarchy upon changing their streaming methods. ...
The collision of objects moving at high speeds seems to move in front of the object. The faster the object is moving, the further the collision will be from the mesh. AnswerHub report: https://an ...
There are instances where some texture files cannot be exported from the editor. In this older post a user had reported this with the file T_Sky_Blue from the engine folder. Only this file has been ...
The crash is due to previous Rename operation, that reset a preallocated array which later FAsyncPackage2::ExecuteDeferredPostLoadLinkerLoadPackageExports tries to use. Before loading change list ...
Invisible child components appear for one frame on scene capture 2D windows if another component is attached. ...
A Spline component that is altered in the construction script cannot be referenced by the Event Graph. ...
When a Sound Wave is set on a referenced node, and that node is used in composition, the Sound Wave will cut out after some time. This does not occur if the reference node uses an Input node for the ...
Hot reloading a project that includes a plugin will not be able to save if the plugin is used in the project. ...
Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...
When an actor has a blueprintable struct that contains a reference to an actor component and that component is created default in the actor's constructor, the struct and the component will be unedit ...