Crash when client tries to connect to server instance using WP

UE - World Creation - Worldbuilding Tools - World Partition - Apr 10, 2023

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type

UE - Gameplay - Blueprint - Jun 18, 2015

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type. For example, if two Characters are the ...

Start up movies will only play for a second or two and then the level will load.

UE - Platform - Mobile - Oct 27, 2014

If you place a mp4 file into the startup movies section of the Project Settings, the movie will only play for a brief time before the level loads. If you play the play the level with the startup m ...

Painted Foliage and Landscape Grass cannot use Lighting Channels

UE - World Creation - Worldbuilding Tools - Foliage - Jul 5, 2016

Currently there is no way to set painted Foliage instances of an actor be able to use lighting channels even though these can be set to movable in their properties. Since Instanced and Hierarchica ...

r.AllowOcclussionQueries causing "huge RenderQuery Result" wait time in VR

UE - Graphics Features - Dec 3, 2019

Running r.AllowOcclusionQueries 0 command seems to set bWait = true, causing large wait times Tested: 4.22.3 CL#7053642 ,   4.24P4 CL#10387632 , 4.25 CL#10479005 Link to the users video, which ...

Composite Decorator Graph nodes are not updating titles when changes are made to the properties of a node

UE - AI - BehaviorTree - May 5, 2022

Composite Decorator Graph nodes are not updating titles. Upon closing and reopening the Composite Decorator Graph, the nodes do refresh to their properly set title. Repro Rate: 3/3 Tested this in ...

UE 5.4 - Specular/reflection disappears above 4096 resolution render

UE - Rendering Architecture - Aug 1, 2024

After a viewport is more than 4096 pixels wide, Lumen's specular reflections buffer cuts its width off at 4096 pixels. It appears that the affected buffer is "Lumen.Reflections.ResolvedSpecularIndi ...

Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor

UE - Gameplay - Aug 11, 2016

Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor. This seems to be linked to which physics asset is currently assigned to the skeletal me ...

Custom TouchInterface doesn't fade to Inactive Opacity

UE - Platform - Mobile - Jan 12, 2016

Custom TouchInterface doesn't fade to Inactive Opacity User Description: Virtual Joystick always show on screen, even if Time Until Deactive is 0.00001. ...

Make array node elements break when editing struct elements

UE - Gameplay - Blueprint - Sep 23, 2015

If a Make Array BP node is connected to a structure, using the "Split Struct Pin" and "Remove Array Element Pin" options causes array elements numbers to change randomly. ...