Cannot click the create new project button on a monitor with 1366 x 768 resolution

Tools - Sep 17, 2015

If a user has a 1366 by 768 monitor resolution and uses the File > Create New project option, then the user will not be able to click the green button at the bottom of the window that actually allow ...

UE4 3rd Person Blueprint PIE Caused Kernel Panic on iMac/AMD 6770M

UE - Platform - Apple - Dec 12, 2014

When I was running the default 3rd person shooter template which had no modifications yet, I pressed play and began to move around. Within a few seconds, the computer shut off as if the power cord h ...

Handle fracturing a destructible mesh when the source mesh has been deleted without a crash.

UE - Simulation - Physics - Destruction - Jul 13, 2015

When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...

Non-blueprint ed graphs need to clean up their deprecated pins

UE - Gameplay - Blueprint - Aug 3, 2016

Old UEdGraphPins are not being removed from non-blueprint assets. ...

PIE Exits and Error Appears When Attempting to Travel to New Map

UE - Gameplay - Aug 19, 2016

When attempting to use an overlap event followed by an open level node, PIE will exit and errors will appear in the message log. ...

Crash when double clicking a level in Content Browser to open it

UE - Editor - Workflow Systems - Apr 19, 2016

Skeletal Mesh Has Flickering Artifacts On Mac

UE - Graphics Features - Oct 26, 2016

White artifacts appear when you have a stationary directional light in your scene with default settings that is casting a shadow, and a skeletal mesh is in that shadow after baking lighting. You wi ...

Significant frame drop while blueprint nodes are being rendered on other monitor.

UE - Editor - UI Systems - Slate - Oct 21, 2016

The nodes in the blueprint editor require a lot of resources to render, causing framerate issues whenever they're being shown. The more that are shown, the worse the framerate issues. While a framer ...

Landscape Layer blend node inconsistency

UE - LD & Modeling - Terrain - Landscape - Mar 24, 2015

When the landscape has no textures the landscape layer blend material node will render as the first layer. When painting only holes onto the landscape, the landscape will have a layer texture but st ...

Update Instance Transform is not working

UE - Graphics Features - Jun 16, 2015

When a blueprint calls for 'update instance transform' the scaling and location value doesn't actually work. ...