Hitting a breakpoint in widget blueprint while running PIE with Selected Viewport mode blocks entire editor rendering

UE - Editor - UI Systems - UMG - Oct 6, 2023

This problem does not occur when running PIE with New Editor Window mode. ...

Audio Does Not Play Back Correctly when entering an Audio Volume with a Submix Send that is PreAttenuation with a Submix using Convolution Reverb

UE - Audio - Oct 24, 2023

Entering an Audio Volume that has a Submix Send set to Pre Distance Attenuation and using a Convolution Reverb causes severe audio glitching. Does not occur if Send is Post Distance Attenuation. Doe ...

Get bounds node for the Steam VR Component Does not appear to return the actual bounds

UE - Platform - XR - Apr 11, 2016

[NickW] This needs to pull the Play Bounds from Vive. The old soft / hard bounds system appears to be partially deprecated The Get bounds node does not appear to return the correct in game chaper ...

Body elements of a Paper Terrain Spline Data Assets do not have collision

UE - Gameplay - Paper2D - Mar 8, 2015

Body elements of a Paper Terrain Spline Data Assets do not have collision. When the second handle is dragged to lengthen the spline, only the Start and End Caps show collision. The end cap will show ...

UIpNetDriver::ProcesRemoteFunction warnings appear for ShooterGame clients when switching weapons

UE - Networking - Nov 5, 2015

The following warnings appear in the output log for ShooterGame clients when switching weapons. [2015.11.05-19.41.11:550][253]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connectio ...

When copying category properties, all the EditConst flags are not checked. This overrides variables that should not be written.

UE - Editor - Workflow Systems - Mar 12, 2024

If you create two actors that have the same structure of variables in a category, and you try to copy the category variables of one actor into the other, variables that have ReadOnly/EditConst speci ...

Other components aren't ignored if 'Ignore Owning Actor' is enabled for a Radial Force component

UE - Gameplay - Jun 17, 2015

Other components aren't ignored if 'Ignore Owning Actor' is enabled for a Radial Force component User Description: From 4.7 release notes; "New: Added 'Ignore Owning Actor' option to Radial Force ...

Hot Reload fails if a project and Engine are placed next to each other in the same root folder that has the same name as the project

UE - Foundation - Cpp Tools - Hot Reload - Jan 8, 2019

Hot Reload does not work if a project and the Engine that project is associated with are placed next to each other in the same root folder that shares the same name as the project. During the Hot Re ...

Changing the value of a parent class variable does not update after hot reload

UE - Gameplay - Blueprint - Mar 4, 2015

When the value of a variable defined in a parent class is changed inside of the child class, the value is not updated in a BP of the child after hot reloading. ...

20 FPS performance drop between 4.7.6 and 4.8 on devices rendering Metal only

UE - Platform - Mobile - Jun 22, 2015

User reported a considerable performance drop on iOS between versions 4.7.6 and 4.8. I was able to reproduce this perf drop using the steps he provided. ...