When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling

UE - Gameplay - Player Movement - Nov 26, 2014

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...

BP child not overriding parent's mesh in Nativized builds

UE - Gameplay - Blueprint Runtime - Jan 3, 2017

The mesh on the right is a child of the one on the left, in a non-nativized cooked build it's a sphere, but in a nativized one, it's a cube. Regression: Working: UE4/Main, 4.15 CL 3233043 Broken: U ...

Depth Not Rendered Correctly When Using CustomProjectionMatrix in SceneCaptureComponent2D

UE - Graphics Features - Apr 15, 2020

The depth is rendered incorrectly when using a custom projection matrix in SceneCaptureComponent2D. You can find an example project at [Link Removed]. You can find where the CustomProjectionMatrix ...

Mouse loses focus after setting show mouse cursor to true and clicking anywhere on screen

UE - Gameplay - Input - Nov 17, 2014

If the mouse is toggled to show by using "Set Show Mouse Cursor" and then the user clicks in the window the mouse will lose focus (the camera will no longer freely track the mouse) ...

Delegation issue with copied instances of a Trigger BP that is based off of the StaticMeshActor

UE - Gameplay - Blueprint - May 13, 2015

Delegation issue with copied instances of a Trigger BP that is based off of the StaticMeshActor parent class. If bp Trigger A is placed into the level and then 2 copies are made (B & C), when C i ...

Fbx scene re-import is not marking as dirty new asset

Tools - Nov 10, 2016

Make sure all created and modified asset in a re-import are mark dirty. Creating a collision mesh was dirtying the asset, this is why the bug is only when we are not generating collision mesh. ...

Screen Space Widget Component offset in Editor Viewport when using Windows Scaling

UE - Editor - UI Systems - Jul 23, 2018

Using Windows scaling above 100% now causes Screen Space 3D Widgets to be offset. (Pressing F11 for fullscreen or launching will cause widget to appear in correct location) ...

Reimporting Static Mesh LODs yields unexpected material assignments

Tools - May 24, 2018

Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...

Replace with child on subtree of the NamedSlot is broken after reloading a widget.

UE - Editor - UI Systems - Apr 5, 2021

"Replace with child" does not work well with the NamedSlot widget after reloading the widget blueprint in Contents Browser. ...