Destructible Mesh component doesn't show in bp viewport until the bp is reopened

UE - Simulation - Physics - Destruction - Jun 10, 2016

Destructible Mesh component doesn't show in bp viewport until the bp is reopened User Description: Mesh dont appears in viewport after add DestructibleComponent and set "Destructible Mesh". After ...

Custom Time Dilation causes PhAT bodies to hover

UE - Simulation - Physics - Nov 5, 2015

Custom Time Dilation causes PhAT bodies to hover This is not only happening with vehicles like the original bug described. This is also happening with PhAT skeletal meshes that are moving. https:/ ...

Play Media Player Node Causes Blueprint Functions to be Uncallable

UE - Gameplay - Blueprint - Feb 23, 2016

This only occurs in standalone or a packaged game Having a Play Media Player node in a blueprint causes all of that blueprint's functions to become uncallable. Found in 4.11 Preview 5. Reproduced ...

Setting a parent and child static mesh scale to negative effects the rotation on child when Snapped To Floor

UE - Gameplay - Jul 21, 2016

Setting a parent and child static mesh scale to negative effects the rotation on child when Snapped To Floor Looks to be directly related to this JIRA: https://jira.ol.epicgames.net/browse/UE-3152 ...

Division by zero in FAnimNode_StrideWarping::EvaluateSkeletalControl_AnyThread

UE - Anim - Gameplay - Sep 29, 2025

When an Actor's CustomTimeDilation is 0.0, functions FActorTickFunction::ExecuteTick() and FActorComponentTickFunction::ExecuteTickHelper() will call AActor::TickActor() and UActorComponent::TickCom ...

Blueprint with instance static mesh from construction script will cause crash when using the build then build geometry

Tools - Mar 12, 2015

When using a BP with component instance static mesh that is added via the construction script, when using the build button in the toolbar to build lighitng and geometry everything will work correctl ...

OFPA Localizable Text Instances are not gathered when world partitioning is disabled

UE - World Creation - Worldbuilding Tools - OFPA - Mar 7, 2025

Context One File Per Actor (OFPA) reduces overlap between users by saving data for instances of Actors in external files, removing the need to save the main Level file when making changes to its Act ...

NPC - Does not get updates from Material Parameter Collection changes in the editor

UE - Niagara - Sep 30, 2024

When an MPC is selected as the Source Material Collection for an NPC, all of its current parameters are carried over to the NPC with their current values. After that, if parameters are added to, rem ...

Lightmass Build Hanging at Specific Percentages

UE - Graphics Features - Sep 4, 2015

Lighting will build indefinitely in certain circumstances and can be verified in Swarm Agent that it will continue to process the maps even though the log shows it has completed. This is happening i ...

Lightmass Build Hanging at Specific Percentages

UE - Graphics Features - Sep 11, 2015

Lighting will build indefinitely in certain circumstances and can be verified in Swarm Agent that it will continue to process the maps even though the log shows it has completed. This is happening i ...