Changing the Pin Type on the 'Select' node can cause errors with pins that have been split. ...
When using DFAO and moving around the world a trail will be left behind the where the player has been while PIE/Standalone game is being used. This is cleared when exiting these modes. **Video att ...
QAGame is failing to compile with Blueprint Nativization turned on ...
Set Array Elem is missing the Item checkbox when connected to an existing array variable that was created separately. The checkbox is present if the Set Array Elem is created off of the array variab ...
This is a bug found by a licensee ...
LiveLinkEditor Module is flagged as "Editor" and not "Developer" causing the Anim Node "Live Link Pose" to silently fail in Standalone mode. The node works correctly in PIE and in packaged builds. ...
If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...
Calling functions that have an implicit WorldContextObject parameter (line trace, execute console command, etc) in a Blueprint function library will give a compile error about a missing __WorldConte ...
Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected. Refreshing the call node does not reset the inputs to their defaults. Reproduced in ...
While using the commandlet for RebuildPackages with -BuildLighting and having any sub-levels with level transforms will be added to the current position each time this commandlet is run. As an exa ...