An actor reference section's default value will not be changed in UMovieSceneActorReferenceSection::OnBindingIDsUpdated

UE - Anim - Sequencer - Apr 15, 2022

It appears that in OnBindingIDsUpdated the default value is not actually being modified.  ...

UnrealFrontend doesn't package client and adds both -noclient & -client argument when both server and client is selected to be packaged in same profile

UE - Platform - Apr 15, 2022

Repro Ratio: 4/4 Regression tested in //UE5/Release-4.27.2 CL-18416816 and this issue DID NOT happen. When looking at the log output of the Project Launcher, the command that is ran is:-ScriptsFor ...

iOS package with Metal Desktop Renderer renders reflections incorrectly

UE - Rendering Architecture - RHI - Apr 15, 2022

When having Metal Desktop Renderer ON, the project renders incorrectly and shows a coloring/lighting issue on the character's reflection. ...

Cable component fades while moving over the Skybox and disappears while over Volumetric Clouds or while Material is applied

UE - Graphics Features - Apr 15, 2022

Cable component fades while moving over the Skybox and disappears while over the Volumetric Clouds. If a Material is applied to the Cable it'll fade & disappear while the character is not moving. R ...

Child Actor Components do not update their internal properties when applying instance changes to other instances

UE - Gameplay - Components - Apr 14, 2022

Child Actor Components do not update Materials when applying instance changes to other instances. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it ...

Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source object is referenced utilizing FObjectFinder in C++

UE - Audio - MetaSounds - Apr 14, 2022

Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\R ...

Trying to chord two buttons already mapped to actions to fire a third action when both are actuated fails.

UE - Gameplay - Input - Apr 14, 2022

We're aiming to set up LT - action 1, RT - action 2, LT + RT - action 3 here. I don't think this is supported via chording at present. You'd need to handle it manually (probably via adding/removing ...

Forward Shading causes Artifacting on Instanced Meshes

UE - Rendering Architecture - Materials - Apr 14, 2022

Forward Shading causes Artifacting on Instanced Meshes. ...

Pointing the camera towards the clouds and moving the camera causes glitches in the clouds

UE - Platform - Mobile - Apr 14, 2022

When launching a package for iOS from Mac, when pointing to the clouds and moving the camera, the clouds will glitch and show rectangular ghosting. ...

[AI] VisLog Cone macro has typo in definition that results in compilation error.

UE - AI - Debugging - Apr 14, 2022

Typo in the macro definition for UE_VLOG_CONE of the word Origin which results in the parameter not being passed correctly. ...