Clicking a button in UMG stops all tilt information

UE - Editor - UI Systems - Nov 14, 2014

Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...

Multi Select not working as expected for List view widget

UE - Editor - UI Systems - Apr 10, 2019

Multi select mode does not appear to allow the user to have multiple widgets selected at once as expected. ...

Draw as Border is not limited to sprite area in UMG

UE - Editor - UI Systems - Apr 14, 2017

UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures. If the Image has a material, size do not match ...

Clickable widgets fail to function as UWidgetComponents in standalone

UE - Editor - UI Systems - Jul 25, 2018

When in standalone, any widget that takes a click event doesn't respond properly to user input. Tested in 4.19(CL - 403788), 4.20(CL - 4228271), and 4.21(CL - 4229747) ...

UMG Images Not Inheriting Texture's Filter Setting

UE - Editor - UI Systems - Dec 24, 2015

When you import a texture that is low resolution (such as pixel art) if you attempt to use it in a UMG image, the filter that you have applied to that texture is not inherited. This causes the image ...

Some reset to default buttons not appearing for UMG Appearance

UE - Editor - UI Systems - Aug 19, 2016

Some reset to default buttons not appearing for UMG Appearance. This seems to only affect the Categories like Brush, Style or categories under Style like Normal/Hovered. Individual properties rese ...

AddToPlayerScreen not filling of player screen by widget.

UE - Editor - UI Systems - Jun 21, 2019

At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...

Bug when trying to Ctrl+Z after Replace Actors

UE - Editor - Dec 22, 2023

From the UDN case #00649142: My team noticed a bug where sometimes when using "Undo" (Ctrl+Z usually) the BP they are working on disappears in the level. We were able to find a 100% repro case when ...

Cannot add additional keys after the curve editor has been selected in UMG

UE - Anim - Sequencer - Nov 24, 2015

If the user creates an animation timeline in UMG and then clicks the Curve editor then the user will no longer be able to place keys anywhere else on the timeline. ...

Crash Generating Proxy Meshes after replacing static meshes in the level

UE - World Creation - Worldbuilding Tools - HLOD - Nov 17, 2016

Crash occurs when the user attempts to build HLOD after replacing the static meshes in the level with another set of static meshes. Couldn't reproduce this with just any mesh replacing the meshes. ...