AddToPlayerScreen not filling of player screen by widget.

UE - Editor - UI Systems - Jun 21, 2019

At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete. ...

Bug when trying to Ctrl+Z after Replace Actors

UE - Editor - Workflow Systems - Dec 22, 2023

From the UDN case #00649142: My team noticed a bug where sometimes when using "Undo" (Ctrl+Z usually) the BP they are working on disappears in the level. We were able to find a 100% repro case when ...

Cannot add additional keys after the curve editor has been selected in UMG

UE - Anim - Sequencer - Nov 24, 2015

If the user creates an animation timeline in UMG and then clicks the Curve editor then the user will no longer be able to place keys anywhere else on the timeline. ...

Crash Generating Proxy Meshes after replacing static meshes in the level

UE - World Creation - Worldbuilding Tools - HLOD - Nov 17, 2016

Crash occurs when the user attempts to build HLOD after replacing the static meshes in the level with another set of static meshes. Couldn't reproduce this with just any mesh replacing the meshes. ...

The drawing order of widgets becomes wrong when GlobalInvalidation is enabled,

UE - Editor - UI Systems - Slate - Nov 26, 2021

When trying to create a widget with specific steps, the drawing order may not be correct. This is not reproduced when Global Invalidation is disabled, and the state can be restored. This issue is pr ...

Crash when using pooled widgets in an invalidation panel

UE - Editor - UI Systems - Slate - Aug 3, 2016

Widgets that are pooled are given a pointer to a layout cache, if the layout cache dies, the pointer is bogus. Going to need to move over to using weak pointers to avoid the crash, will add some pe ...

When a blueprint in derived from an existing widget the user no longer has access to the designer tab

UE - Editor - UI Systems - Jun 16, 2015

If a user derives a blueprint from an existing widget that derived blueprint will no longer have access to the designer tab. ...

Child Widget Blueprint does not inherit bindings in exe

UE - Editor - UI Systems - Nov 16, 2018

When packaging a project for Windows, Child Widget Blueprints do not inherit bindings. Tested in 4.20.3 (CL -  4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453) ...

Drag and drop operations on web pages in the web browser widget do not appear to work

UE - Editor - UI Systems - Jul 6, 2017

When using a web browser widget to pull up a web page that has a drag and drop functionality, the drag and drop functionality does not work when done through the web browser widget. ...

Application is crashing on the HTC One when UMG is used in the project

UE - Platform - Mobile - Jan 26, 2015

If you include UMG in your project and deploy to an HTC One, the project will crash on the device. Tested this on multiple devices (Galaxy S5, HTC One, NVIDIA Sheild tablet) Monitor logs are atta ...