When bFailedNavLinkNavLink is enabled in RecastNavmesh, some NavLink points are debugged and others are not depending on the position of the NavLink point. In the sample project, enable bFailedNavL ...
Managed ticking when combined with Min Time Between Ticks will cause particle velocity to vary depending on frame rate. ...
It is currently not possible to set variable values of an actor component, instanced in the level, by using the "details" pane. The Actor's construction script will only evaluate the variable defaul ...
The Z value of a trace hit will vary based on the Z value of the start/end points of the trace. The larger the start/end Z range, the larger the variance of Hit.Z values. ...
Also confirmed in 4.22 Main @ CL 4413632 ...
ALLOW_DITHERED_LOD_FOR_INSTANCED_STATIC_MESHES works without crashing in ue4.27. It appears that this code path is not maintained in ue5. ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SIGSEGV: invalid attempt to write ...
Capsule component renders incorrectly with non-uniform scale because the render uses the minimum between the X and Y values and the collision code uses the maximum between the two. This issue is men ...