GPU / D3d Crash while editing Landscapes

UE - Graphics Tools - Terrain - Landscape - Mar 7, 2023

From licensee: I've been experiencing consistent GPU crashes when tying to edit landscapes since updating to UE5.1. It seems to be exclusively an issue with DirectX 12 (SM5 & SM6). I have no pro ...

Disabling bLerpUVs in Nanite Settings of Static Mesh causes texture warping in clusters

UE - Graphics Features - Nanite - Jan 21, 2025

The licensee has identified a potential fix by changing if( Settings.bLerpUVs ) to if( Settings.bLerpUVs || UVIndex == 0 ) On line 389 of NaniteBuilder\Private\Cluster.cpp in UE 5.5 ...

Distance Field AO from Moveable Skylight (non-Lumen) invalidates AO incorrectly with a screenspace offset to the right of moving objects

UE - Graphics Features - Mar 25, 2025

When Global Illumination is set to “None” in the project settings the ambient occlusion does not correctly render shadows for moving objects. This has been observed in versions 5.4 and above. ...

Editor crash when building lighting and world partition minimap

UE - World Creation - Worldbuilding Tools - World Partition - Apr 17, 2025

It is possible for an editor crash to occur if a build is running (Lightmass in this case) and another is launched such as Build World Partition Minimap (as well as HLOD and Spline builders). This i ...

ChordBlockers don't work as expected when ChordAction is set in InputAction

UE - Gameplay - Input - Jun 3, 2025

In the Enhanced Input System, when using a UInputTriggerChordAction to define a chorded input (e.g., Shift + W), the automatic chord blocking system (UInputTriggerChordBlocker) only functions correc ...

Standalone Level Instance with WorldPartition world don't load in editor

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 2, 2025

A WorldPartition map used as a level instance that's set to standalone mode doesn't load its actors in the editor. ...

Modifying FinstancedStruct (Blueprint structs) properties inside another FInstancedStruct triggers an ensure and properties do not get saved.

UE - AI - Dec 16, 2024

There is a bug with Blueprint structs having FInstancedStruct as a property. If you modify the DefaultValues of any property of an FInstancedStruct inside the blueprint struct asset, an ensure will ...

Ensure failing when skeletal mesh uses CapsuleIndirectShadow while Anti aliasing method is MSAA

UE - Platform - XR - Feb 23, 2023

Video of issue provided by licensee can be seen here - [Link Removed] ...

Input from a second gamepad is not detected until the game window is clicked with the mouse

UE - Gameplay - Input - Dec 12, 2014

In a packaged local multiplayer game, input from a second gamepad is not detected until the game window is clicked with the mouse. The first gamepad input is detected as expected. ...

The World Outliner doesn't refresh after Seamless Travel

Tools - Apr 27, 2015

The World Outliner doesn't refresh after Seamless Travel. Enabling any of the View Options will refresh the list to properly show the actors in the current level. Reproduced in 4.7.6 binary and Mai ...