When exporting from a level sequence, the LOD for the bones is based on the camera distance, instead of using LOD0

UE - Anim - Sequencer - Oct 9, 2025

When exporting a level sequence to an animation sequence, the bones used will be based on the LOD for the current camera location, instead of exporting LOD0. This is very noticable if you pull the ...

AddActorWorldOffset offsets character blueprints faster than other actors

UE - Gameplay - Feb 22, 2016

AddActorWorldOffset offsets character blueprints faster than other actors when the character is possessed or anytime after possession/ejection has occurred. ...

Setting Runtime Generation to Static Resets Upon Closing and Re-opening Editor

UE - AI - Nov 23, 2015

In Project Settings>Navigation Mesh, setting the Runtime Generation context menu to static reverts to dynamic if the project is saved, closed, and reopened. ...

Deleting Texture 2D asset generated after saving a level in a project with Generate Mesh Distance Fields deleted .umap file

UE - Graphics Features - Oct 16, 2015

If "Generate Mesh Distance Fields" is active within the project settings of a project, the .umap of a level will be deleted if a landscape is created and the level is saved, then the 2D texture that ...

Edge Screen Artifacts when calling Widget Blueprints to the Viewport and toggling Fullscreen Mode

UE - Editor - UI Systems - Apr 6, 2016

Widgets called to the Viewport with Fullscreen enabled, will eventually cause artifacts to appear on the edges/borders of the screen. There is currently a forums post with multiple users reporting ...

Exporting an Uncompressed AVI Movie from Matinee creates Incorrect Alpha Channel

Tools - Nov 23, 2015

When creating an uncompressed AVI movie from Matinee, the final video is darker than what is previewed in the editor. I was able to narrow it down to the compression as the cause of the issue. The ...

Montage keyframes calculation error

OLD - Anim - Apr 28, 2016

Animations are not showing proper length when converted to Montage. Up to 98 frames (AFAIK) when converted to Montage, the Montage will show the correct number of keys. However, a 100-frame anima ...

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window

Tools - Jul 17, 2015

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window. Reproduced in 4.7.6 binary, 4.8.2 binary and Main (//depot/UE4/Promotable ...

Physics Constraint doesn't hold if one Component is used for constraint

UE - Simulation - Physics - Jul 22, 2015

Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...

Memory spikes when changing properties on a large amount of textures via Property Matrix

Tools - Jan 29, 2015

When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G. Tested in Main (Promotable-CL-2423505) Probably related to [Link Removed] ...