Coordinate indicator disappears when entering landscape editing mode

Tools - Oct 24, 2016

Coordinate indicator disappears when entering landscape editing mode. The indicator disappears after switching to landscape mode in the editor Note: This appears to work in 4.13.2 ...

Foliage is visually missing in HTML5

UE - Platform - Mobile - Jun 26, 2018

Foliage is visually missing in HTML5. This is a new issue and does not occur in 4.19, I believe that it may be correlated to this issue here.https://jira.it.epicgames.net/browse/UE-59573 ...

Cannot Delete Folder Containing Sub Folders from Content Browser

Tools - Nov 17, 2016

Cannot delete a folder containing sub-folders from the Content Browser even after contents and sub-folders have been removed. Regression: This does not occur in UE 4.13 ...

Sockets Duplicate When Mesh is Reimported

Tools - Dec 21, 2017

When a static mesh that already has sockets created in it's original third party program is reimported into the editor, it's sockets are duplicated. Going from 10 to 20 on reimport.  ...

Blueprint drop down menu constantly flickers with negative zoom

UE - Gameplay - Blueprint - Oct 21, 2014

DESCRIPTION: The drop down menu of blueprint nodes constantly flicker at negative zoom REGRESSION: Yes Broken: 2330325 Worked: 2304027 (4.5 branching point) ...

Timer does not update in Vehicle Game

Docs - Samples - Oct 5, 2016

When trying to test Vehicle game, the counter did not increase as time elapsed. This prevents being able to test if the lap function is working. Tested in 4.13.2 CL 3145013 and it was working. Thi ...

"+Create Binding" added to a "Text Block" makes the Text not visible in Standalone Game

UE - Editor - UI Systems - Sep 6, 2017

The visibility of the Text depends on the "+Create Binding" being added or not added. Now, If we go into our Widget Blueprint Designer > over in the Details panel under Content > Select "Bind" and ' ...

Applying Clothing Data Causes Mesh Vertex Color to Turn Black (or crash)

OLD - Anim - Jan 3, 2018

-When a clothing asset is applied to the mesh, the vertex color(s) change to solid black -Can be removed by right click Remove Clothing Data -Crashes in Main-4.20 -Can't be tested in 4.17.2 due t ...

Physics replication is not working correctly and clients receive different results

UE - Simulation - Physics - Aug 9, 2018

Physics replication is not working properly. The replicated physics are different than what is on the server. The user who reported this issue pointed out this line as well which seems to not do any ...

Default Material applied to assets when Creating a Destructible Mesh

UE - Simulation - Physics - Destruction - Oct 30, 2018

Creating a Destructible Mesh from a Static Mesh isn't carrying over the Material applied to the Static Mesh. The following warning is generated when the Mesh is created and when it is fractured:LogA ...